/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SPRITE_CCSPRITE_FRAME_H__ #define __SPRITE_CCSPRITE_FRAME_H__ #include "CCNode.h" #include "CCProtocols.h" #include "NSMutableArray.h" #include "NSObject.h" #include namespace cocos2d { class CGRect; class CGPoint; class CGSize; class CCTexture2D; class NSZone; /** @brief A CCSpriteFrame has: - texture: A CCTexture2D that will be used by the CCSprite - rectangle: A rectangle of the texture You can modify the frame of a CCSprite by doing: CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect offset:offset]; [sprite setDisplayFrame:frame]; */ class CCX_DLL CCSpriteFrame : public NSObject { public: // attributes /** get rect of the frame */ inline CGRect getRect(void) { return m_obRect; } /** set rect of the frame */ inline void setRect(CGRect rect) { m_obRect = rect; } /** get offset of the frame */ inline CGPoint getOffset(void) { return m_obOffset; } /** set offset of the frame */ inline void setOffset(CGPoint offset) { m_obOffset = offset; } /** get original size of the trimmed image */ inline CGSize getOriginalSize(void) { return m_obOriginalSize; } /** set original size of the trimmed image */ inline void setOriginalSize(CGSize size) { m_obOriginalSize = size; } /** get texture of the frame */ inline CCTexture2D* getTexture(void) { return m_pobTexture; } /** set texture of the frame, the texture is retained */ inline void setTexture(CCTexture2D* pobTexture) { CCX_SAFE_RETAIN(pobTexture); CCX_SAFE_RELEASE(m_pobTexture); m_pobTexture = pobTexture; } public: ~CCSpriteFrame(void); virtual NSObject* copyWithZone(NSZone *pZone); /** Create a CCSpriteFrame with a texture, rect and offset. It is assumed that the frame was not trimmed. */ static CCSpriteFrame* frameWithTexture(CCTexture2D* pobTexture, CGRect rect, CGPoint offset); /** Create a CCSpriteFrame with a texture, rect, offset and originalSize. The originalSize is the size in pixels of the frame before being trimmed. */ static CCSpriteFrame* frameWithTexture(CCTexture2D* pobTexture, CGRect rect, CGPoint offset, CGSize originalSize); public: /** Initializes a CCSpriteFrame with a texture, rect and offset. It is assumed that the frame was not trimmed. */ bool initWithTexture(CCTexture2D* pobTexture, CGRect rect, CGPoint offset); /** Initializes a CCSpriteFrame with a texture, rect, offset and originalSize. The originalSize is the size in pixels of the frame before being trimmed. */ bool initWithTexture(CCTexture2D* pobTexture, CGRect rect, CGPoint offset, CGSize originalSize); protected: CGRect m_obRect; CGPoint m_obOffset; CGSize m_obOriginalSize; CCTexture2D *m_pobTexture; }; // an Animation object used within Sprites to perform animations class CCX_DLL CCAnimation : public NSObject { protected: std::string m_nameStr; float m_fDelay; NSMutableArray *m_pobFrames; public: // attributes /** get name of the animation */ inline const char* getName(void) { return m_nameStr.c_str(); } /** set name of the animation */ inline void setName(const char *pszName){ m_nameStr = pszName; } /** get delay between frames in seconds */ inline float getDelay(void) { return m_fDelay; } /** set delay between frames in seconds */ inline void setDelay(float fDelay) { m_fDelay = fDelay; } /** get array of frames */ inline NSMutableArray* getFrames(void) { return m_pobFrames; } /** set array of frames, the Frames is retained */ inline void setFrames(NSMutableArray *pFrames) { CCX_SAFE_RETAIN(pFrames); CCX_SAFE_RELEASE(m_pobFrames); m_pobFrames = pFrames; } public: ~CCAnimation(void); /** Initializes a CCAnimation with a name @since v0.99.3 */ bool initWithName(const char *pszName); /** Initializes a CCAnimation with a name and frames @since v0.99.3 */ bool initWithName(const char *pszName, NSArray *pFrames); /** Initializes a CCAnimation with a name and delay between frames. */ bool initWithName(const char *pszName, float fDelay); /** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames. */ bool initWithName(const char *pszName, float fDelay, NSArray *pFrames); /** adds a frame to a CCAnimation */ void addFrame(CCSpriteFrame *pFrame); /** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it. Added to facilitate the migration from v0.8 to v0.9. */ void addFrameWithFileName(const char *pszFileName); /** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it. Added to facilitate the migration from v0.8 to v0.9. */ void addFrameWithTexture(CCTexture2D* pobTexture, CGRect rect); public: /** Creates a CCAnimation with a name @since v0.99.3 */ static CCAnimation* animationWithName(const char *pszName); /** Creates a CCAnimation with a name and frames @since v0.99.3 */ static CCAnimation* animationWithName(const char *pszName, NSArray *pFrames); /** Creates a CCAnimation with a name and delay between frames. */ static CCAnimation* animationWithName(const char *pszName, float fDelay); /** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */ static CCAnimation* animationWithName(const char *pszName, float fDelay, NSArray *pFrames); }; }//namespace cocos2d #endif //__SPRITE_CCSPRITE_FRAME_H__