/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include static int yDown; void spBone_setYDown (int value) { yDown = value; } int spBone_isYDown () { return yDown; } spBone* spBone_create (spBoneData* data, spSkeleton* skeleton, spBone* parent) { spBone* self = NEW(spBone); CONST_CAST(spBoneData*, self->data) = data; CONST_CAST(spSkeleton*, self->skeleton) = skeleton; CONST_CAST(spBone*, self->parent) = parent; CONST_CAST(float, self->a) = 1.0f; CONST_CAST(float, self->d) = 1.0f; spBone_setToSetupPose(self); return self; } void spBone_dispose (spBone* self) { FREE(self->children); FREE(self); } void spBone_updateWorldTransform (spBone* self) { spBone_updateWorldTransformWith(self, self->x, self->y, self->rotation, self->scaleX, self->scaleY, self->shearX, self->shearY); } void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY) { float cosine, sine; float pa, pb, pc, pd; spBone* parent = self->parent; self->ax = x; self->ay = y; self->arotation = rotation; self->ascaleX = scaleX; self->ascaleY = scaleY; self->ashearX = shearX; self->ashearY = shearY; self->appliedValid = 1; if (!parent) { /* Root bone. */ float rotationY = rotation + 90 + shearY; float la = COS_DEG(rotation + shearX) * scaleX; float lb = COS_DEG(rotationY) * scaleY; float lc = SIN_DEG(rotation + shearX) * scaleX; float ld = SIN_DEG(rotationY) * scaleY; if (self->skeleton->flipX) { x = -x; la = -la; lb = -lb; } if (self->skeleton->flipY != yDown) { y = -y; lc = -lc; ld = -ld; } CONST_CAST(float, self->a) = la; CONST_CAST(float, self->b) = lb; CONST_CAST(float, self->c) = lc; CONST_CAST(float, self->d) = ld; CONST_CAST(float, self->worldX) = x + self->skeleton->x; CONST_CAST(float, self->worldY) = y + self->skeleton->y; return; } pa = parent->a; pb = parent->b; pc = parent->c; pd = parent->d; CONST_CAST(float, self->worldX) = pa * x + pb * y + parent->worldX; CONST_CAST(float, self->worldY) = pc * x + pd * y + parent->worldY; switch (self->data->transformMode) { case SP_TRANSFORMMODE_NORMAL: { float rotationY = rotation + 90 + shearY; float la = COS_DEG(rotation + shearX) * scaleX; float lb = COS_DEG(rotationY) * scaleY; float lc = SIN_DEG(rotation + shearX) * scaleX; float ld = SIN_DEG(rotationY) * scaleY; CONST_CAST(float, self->a) = pa * la + pb * lc; CONST_CAST(float, self->b) = pa * lb + pb * ld; CONST_CAST(float, self->c) = pc * la + pd * lc; CONST_CAST(float, self->d) = pc * lb + pd * ld; return; } case SP_TRANSFORMMODE_ONLYTRANSLATION: { float rotationY = rotation + 90 + shearY; CONST_CAST(float, self->a) = COS_DEG(rotation + shearX) * scaleX; CONST_CAST(float, self->b) = COS_DEG(rotationY) * scaleY; CONST_CAST(float, self->c) = SIN_DEG(rotation + shearX) * scaleX; CONST_CAST(float, self->d) = SIN_DEG(rotationY) * scaleY; break; } case SP_TRANSFORMMODE_NOROTATIONORREFLECTION: { float s = pa * pa + pc * pc; float prx, rx, ry, la, lb, lc, ld; if (s > 0.0001f) { s = ABS(pa * pd - pb * pc) / s; pb = pc * s; pd = pa * s; prx = ATAN2(pc, pa) * RAD_DEG; } else { pa = 0; pc = 0; prx = 90 - ATAN2(pd, pb) * RAD_DEG; } rx = rotation + shearX - prx; ry = rotation + shearY - prx + 90; la = COS_DEG(rx) * scaleX; lb = COS_DEG(ry) * scaleY; lc = SIN_DEG(rx) * scaleX; ld = SIN_DEG(ry) * scaleY; CONST_CAST(float, self->a) = pa * la - pb * lc; CONST_CAST(float, self->b) = pa * lb - pb * ld; CONST_CAST(float, self->c) = pc * la + pd * lc; CONST_CAST(float, self->d) = pc * lb + pd * ld; break; } case SP_TRANSFORMMODE_NOSCALE: case SP_TRANSFORMMODE_NOSCALEORREFLECTION: { float za, zc, s; float r, zb, zd, la, lb, lc, ld; cosine = COS_DEG(rotation); sine = SIN_DEG(rotation); za = pa * cosine + pb * sine; zc = pc * cosine + pd * sine; s = SQRT(za * za + zc * zc); if (s > 0.00001f) s = 1 / s; za *= s; zc *= s; s = SQRT(za * za + zc * zc); r = PI / 2 + atan2(zc, za); zb = COS(r) * s; zd = SIN(r) * s; la = COS_DEG(shearX) * scaleX; lb = COS_DEG(90 + shearY) * scaleY; lc = SIN_DEG(shearX) * scaleX; ld = SIN_DEG(90 + shearY) * scaleY; if (self->data->transformMode != SP_TRANSFORMMODE_NOSCALEORREFLECTION ? pa * pd - pb * pc < 0 : self->skeleton->flipX != self->skeleton->flipY) { zb = -zb; zd = -zd; } CONST_CAST(float, self->a) = za * la + zb * lc; CONST_CAST(float, self->b) = za * lb + zb * ld; CONST_CAST(float, self->c) = zc * la + zd * lc; CONST_CAST(float, self->d) = zc * lb + zd * ld; return; } } if (self->skeleton->flipX) { CONST_CAST(float, self->a) = -self->a; CONST_CAST(float, self->b) = -self->b; } if (self->skeleton->flipY != yDown) { CONST_CAST(float, self->c) = -self->c; CONST_CAST(float, self->d) = -self->d; } } void spBone_setToSetupPose (spBone* self) { self->x = self->data->x; self->y = self->data->y; self->rotation = self->data->rotation; self->scaleX = self->data->scaleX; self->scaleY = self->data->scaleY; self->shearX = self->data->shearX; self->shearY = self->data->shearY; } float spBone_getWorldRotationX (spBone* self) { return ATAN2(self->c, self->a) * RAD_DEG; } float spBone_getWorldRotationY (spBone* self) { return ATAN2(self->d, self->b) * RAD_DEG; } float spBone_getWorldScaleX (spBone* self) { return SQRT(self->a * self->a + self->c * self->c); } float spBone_getWorldScaleY (spBone* self) { return SQRT(self->b * self->b + self->d * self->d); } /** Computes the individual applied transform values from the world transform. This can be useful to perform processing using * the applied transform after the world transform has been modified directly (eg, by a constraint). *

* Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. */ void spBone_updateAppliedTransform (spBone* self) { spBone* parent = self->parent; self->appliedValid = 1; if (!parent) { self->ax = self->worldX; self->ay = self->worldY; self->arotation = ATAN2(self->c, self->a) * RAD_DEG; self->ascaleX = SQRT(self->a * self->a + self->c * self->c); self->ascaleY = SQRT(self->b * self->b + self->d * self->d); self->ashearX = 0; self->ashearY = ATAN2(self->a * self->b + self->c * self->d, self->a * self->d - self->b * self->c) * RAD_DEG; } else { float pa = parent->a, pb = parent->b, pc = parent->c, pd = parent->d; float pid = 1 / (pa * pd - pb * pc); float dx = self->worldX - parent->worldX, dy = self->worldY - parent->worldY; float ia = pid * pd; float id = pid * pa; float ib = pid * pb; float ic = pid * pc; float ra = ia * self->a - ib * self->c; float rb = ia * self->b - ib * self->d; float rc = id * self->c - ic * self->a; float rd = id * self->d - ic * self->b; self->ax = (dx * pd * pid - dy * pb * pid); self->ay = (dy * pa * pid - dx * pc * pid); self->ashearX = 0; self->ascaleX = SQRT(ra * ra + rc * rc); if (self->ascaleX > 0.0001f) { float det = ra * rd - rb * rc; self->ascaleY = det / self->ascaleX; self->ashearY = ATAN2(ra * rb + rc * rd, det) * RAD_DEG; self->arotation = ATAN2(rc, ra) * RAD_DEG; } else { self->ascaleX = 0; self->ascaleY = SQRT(rb * rb + rd * rd); self->ashearY = 0; self->arotation = 90 - ATAN2(rd, rb) * RAD_DEG; } } } void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) { float a = self->a, b = self->b, c = self->c, d = self->d; float invDet = 1 / (a * d - b * c); float x = worldX - self->worldX, y = worldY - self->worldY; *localX = (x * d * invDet - y * b * invDet); *localY = (y * a * invDet - x * c * invDet); } void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY) { float x = localX, y = localY; *worldX = x * self->a + y * self->b + self->worldX; *worldY = x * self->c + y * self->d + self->worldY; } float spBone_worldToLocalRotation (spBone* self, float worldRotation) { float sine, cosine; sine = SIN_DEG(worldRotation); cosine = COS_DEG(worldRotation); return ATAN2(self->a * sine - self->c * cosine, self->d * cosine - self->b * sine) * RAD_DEG; } float spBone_localToWorldRotation (spBone* self, float localRotation) { float sine, cosine; sine = SIN_DEG(localRotation); cosine = COS_DEG(localRotation); return ATAN2(cosine * self->c + sine * self->d, cosine * self->a + sine * self->b) * RAD_DEG; } void spBone_rotateWorld (spBone* self, float degrees) { float a = self->a, b = self->b, c = self->c, d = self->d; float cosine = COS_DEG(degrees), sine = SIN_DEG(degrees); CONST_CAST(float, self->a) = cosine * a - sine * c; CONST_CAST(float, self->b) = cosine * b - sine * d; CONST_CAST(float, self->c) = sine * a + cosine * c; CONST_CAST(float, self->d) = sine * b + cosine * d; CONST_CAST(int, self->appliedValid) = 0; }