class CCRibbon: public CCNode { void setTexture(CCTexture2D* val); CCTexture2D* getTexture(); void setTextureLength(float val); float getTextureLength(); void setBlendFunc(BlendFunc val); BlendFunc getBlendFunc(); void setColor(Color4B val); Color4B getColor(); void addPointAt(CCPoint location, float width); float sideOfLine(CCPoint p, CCPoint l1, CCPoint l2); static CCRibbon * create(float w, const char *path, float length, Color4B color, float fade); };