-------------------------------- -- @module ArmatureDataManager -- @extend Ref -- @parent_module ccs -------------------------------- -- -- @function [parent=#ArmatureDataManager] getAnimationDatas -- @param self -- @return map_table#map_table ret (return value: map_table) -------------------------------- -- brief remove animation data
-- param id the id of the animation data -- @function [parent=#ArmatureDataManager] removeAnimationData -- @param self -- @param #string id -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- Add armature data
-- param id The id of the armature data
-- param armatureData ArmatureData * -- @function [parent=#ArmatureDataManager] addArmatureData -- @param self -- @param #string id -- @param #ccs.ArmatureData armatureData -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- @overload self, string, string, string -- @overload self, string -- @function [parent=#ArmatureDataManager] addArmatureFileInfo -- @param self -- @param #string imagePath -- @param #string plistPath -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- -- @function [parent=#ArmatureDataManager] removeArmatureFileInfo -- @param self -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- -- @function [parent=#ArmatureDataManager] getTextureDatas -- @param self -- @return map_table#map_table ret (return value: map_table) -------------------------------- -- brief get texture data
-- param id the id of the texture data you want to get
-- return TextureData * -- @function [parent=#ArmatureDataManager] getTextureData -- @param self -- @param #string id -- @return TextureData#TextureData ret (return value: ccs.TextureData) -------------------------------- -- brief get armature data
-- param id the id of the armature data you want to get
-- return ArmatureData * -- @function [parent=#ArmatureDataManager] getArmatureData -- @param self -- @param #string id -- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData) -------------------------------- -- brief get animation data from _animationDatas(Dictionary)
-- param id the id of the animation data you want to get
-- return AnimationData * -- @function [parent=#ArmatureDataManager] getAnimationData -- @param self -- @param #string id -- @return AnimationData#AnimationData ret (return value: ccs.AnimationData) -------------------------------- -- brief add animation data
-- param id the id of the animation data
-- return AnimationData * -- @function [parent=#ArmatureDataManager] addAnimationData -- @param self -- @param #string id -- @param #ccs.AnimationData animationData -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- Init ArmatureDataManager -- @function [parent=#ArmatureDataManager] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- brief remove armature data
-- param id the id of the armature data you want to get -- @function [parent=#ArmatureDataManager] removeArmatureData -- @param self -- @param #string id -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- -- @function [parent=#ArmatureDataManager] getArmatureDatas -- @param self -- @return map_table#map_table ret (return value: map_table) -------------------------------- -- brief remove texture data
-- param id the id of the texture data you want to get -- @function [parent=#ArmatureDataManager] removeTextureData -- @param self -- @param #string id -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- brief add texture data
-- param id the id of the texture data
-- return TextureData * -- @function [parent=#ArmatureDataManager] addTextureData -- @param self -- @param #string id -- @param #ccs.TextureData textureData -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- brief Juge whether or not need auto load sprite file -- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name -- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile -- @param self -- @param #string plistPath -- @param #string imagePath -- @param #string configFilePath -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- -- @function [parent=#ArmatureDataManager] destroyInstance -- @param self -- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager) -------------------------------- -- -- @function [parent=#ArmatureDataManager] getInstance -- @param self -- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager) return nil