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-- @module CardinalSplineTo
-- @extend ActionInterval
-- @parent_module cc
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--
-- @function [parent=#CardinalSplineTo] getPoints
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] updatePosition
-- @param self
-- @param #vec2_table newPos
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
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-- initializes the action with a duration and an array of points
-- param duration in seconds
-- @function [parent=#CardinalSplineTo] initWithDuration
-- @param self
-- @param #float duration
-- @param #point_table points
-- @param #float tension
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] clone
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] reverse
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo)
--------------------------------
-- param time in seconds.
-- @function [parent=#CardinalSplineTo] update
-- @param self
-- @param #float time
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
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-- js NA
-- lua NA
-- @function [parent=#CardinalSplineTo] CardinalSplineTo
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
return nil