-------------------------------- -- @module CardinalSplineTo -- @extend ActionInterval -- @parent_module cc -------------------------------- -- -- @function [parent=#CardinalSplineTo] getPoints -- @param self -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- -- @function [parent=#CardinalSplineTo] updatePosition -- @param self -- @param #vec2_table newPos -- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo) -------------------------------- -- initializes the action with a duration and an array of points
-- param duration in seconds -- @function [parent=#CardinalSplineTo] initWithDuration -- @param self -- @param #float duration -- @param #point_table points -- @param #float tension -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#CardinalSplineTo] startWithTarget -- @param self -- @param #cc.Node target -- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo) -------------------------------- -- -- @function [parent=#CardinalSplineTo] clone -- @param self -- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo) -------------------------------- -- -- @function [parent=#CardinalSplineTo] reverse -- @param self -- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo) -------------------------------- -- param time in seconds. -- @function [parent=#CardinalSplineTo] update -- @param self -- @param #float time -- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo) -------------------------------- -- js NA
-- lua NA -- @function [parent=#CardinalSplineTo] CardinalSplineTo -- @param self -- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo) return nil