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-- @module Texture2D
-- @extend Ref
-- @parent_module cc
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-- Gets max T
-- @function [parent=#Texture2D] getMaxT
-- @param self
-- @return float#float ret (return value: float)
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-- returns the pixel format.
-- since v2.0
-- @function [parent=#Texture2D] getStringForFormat
-- @param self
-- @return char#char ret (return value: char)
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-- @overload self, cc.Image, int
-- @overload self, cc.Image
-- @function [parent=#Texture2D] initWithImage
-- @param self
-- @param #cc.Image image
-- @param #int format
-- @return bool#bool ret (return value: bool)
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-- Gets max S
-- @function [parent=#Texture2D] getMaxS
-- @param self
-- @return float#float ret (return value: float)
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-- release only the gl texture.
-- js NA
-- lua NA
-- @function [parent=#Texture2D] releaseGLTexture
-- @param self
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--
-- @function [parent=#Texture2D] hasPremultipliedAlpha
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Gets the height of the texture in pixels
-- @function [parent=#Texture2D] getPixelsHigh
-- @param self
-- @return int#int ret (return value: int)
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-- @overload self, int
-- @overload self
-- @function [parent=#Texture2D] getBitsPerPixelForFormat
-- @param self
-- @param #int format
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- Gets the texture name
-- @function [parent=#Texture2D] getName
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @overload self, char, cc.FontDefinition
-- @overload self, char, string, float, size_table, int, int
-- @function [parent=#Texture2D] initWithString
-- @param self
-- @param #char text
-- @param #string fontName
-- @param #float fontSize
-- @param #size_table dimensions
-- @param #int hAlignment
-- @param #int vAlignment
-- @return bool#bool ret (return value: bool)
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-- Sets max T
-- @function [parent=#Texture2D] setMaxT
-- @param self
-- @param #float maxT
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- draws a texture inside a rect
-- @function [parent=#Texture2D] drawInRect
-- @param self
-- @param #rect_table rect
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--
-- @function [parent=#Texture2D] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- sets alias texture parameters:
-- - GL_TEXTURE_MIN_FILTER = GL_NEAREST
-- - GL_TEXTURE_MAG_FILTER = GL_NEAREST
-- warning Calling this method could allocate additional texture memory.
-- since v0.8
-- @function [parent=#Texture2D] setAliasTexParameters
-- @param self
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- sets antialias texture parameters:
-- - GL_TEXTURE_MIN_FILTER = GL_LINEAR
-- - GL_TEXTURE_MAG_FILTER = GL_LINEAR
-- warning Calling this method could allocate additional texture memory.
-- since v0.8
-- @function [parent=#Texture2D] setAntiAliasTexParameters
-- @param self
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- Generates mipmap images for the texture.
-- It only works if the texture size is POT (power of 2).
-- since v0.99.0
-- @function [parent=#Texture2D] generateMipmap
-- @param self
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- js NA
-- lua NA
-- @function [parent=#Texture2D] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- Gets the pixel format of the texture
-- @function [parent=#Texture2D] getPixelFormat
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Texture2D] setGLProgram
-- @param self
-- @param #cc.GLProgram program
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- content size
-- @function [parent=#Texture2D] getContentSizeInPixels
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Gets the width of the texture in pixels
-- @function [parent=#Texture2D] getPixelsWide
-- @param self
-- @return int#int ret (return value: int)
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-- Drawing extensions to make it easy to draw basic quads using a Texture2D object.
-- These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
-- draws a texture at a given point
-- @function [parent=#Texture2D] drawAtPoint
-- @param self
-- @param #vec2_table point
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--
-- @function [parent=#Texture2D] getGLProgram
-- @param self
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
--------------------------------
--
-- @function [parent=#Texture2D] hasMipmaps
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Sets max S
-- @function [parent=#Texture2D] setMaxS
-- @param self
-- @param #float maxS
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- sets the default pixel format for UIImagescontains alpha channel.
-- If the UIImage contains alpha channel, then the options are:
-- - generate 32-bit textures: Texture2D::PixelFormat::RGBA8888 (default one)
-- - generate 24-bit textures: Texture2D::PixelFormat::RGB888
-- - generate 16-bit textures: Texture2D::PixelFormat::RGBA4444
-- - generate 16-bit textures: Texture2D::PixelFormat::RGB5A1
-- - generate 16-bit textures: Texture2D::PixelFormat::RGB565
-- - generate 8-bit textures: Texture2D::PixelFormat::A8 (only use it if you use just 1 color)
-- How does it work ?
-- - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
-- - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
-- This parameter is not valid for PVR / PVR.CCZ images.
-- since v0.8
-- @function [parent=#Texture2D] setDefaultAlphaPixelFormat
-- @param self
-- @param #int format
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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-- returns the alpha pixel format
-- since v0.8
-- @function [parent=#Texture2D] getDefaultAlphaPixelFormat
-- @param self
-- @return int#int ret (return value: int)
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-- js ctor
-- @function [parent=#Texture2D] Texture2D
-- @param self
-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
return nil