require "luaScript/EffectsTest/EffectsName" local ActionIdx = -1 local size = cc.Director:getInstance():getWinSize() local kTagTextLayer = 1 local kTagBackground = 1 local kTagLabel = 2 local MAX_LAYER = 22 local testLayer = nil local titleLabel = nil local entry = nil local gridNodeTarget = nil local function checkAnim(dt) if nil == gridNodeTarget then return end if gridNodeTarget:getNumberOfRunningActions() == 0 and nil ~=gridNodeTarget:getGrid() then gridNodeTarget:setGrid(nil) end end local function onEnterOrExit(tag) local scheduler = cc.Director:getInstance():getScheduler() if tag == "enter" then entry = scheduler:scheduleScriptFunc(checkAnim, 0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(entry) end end local function backAction() ActionIdx = ActionIdx - 1 if ActionIdx < 0 then ActionIdx = ActionIdx + MAX_LAYER end return CreateEffectsTestLayer() end local function restartAction() return CreateEffectsTestLayer() end local function nextAction() ActionIdx = ActionIdx + 1 ActionIdx = math.mod(ActionIdx, MAX_LAYER) return CreateEffectsTestLayer() end local function backCallback(sender) local scene = cc.Scene:create() scene:addChild(backAction()) scene:addChild(CreateBackMenuItem()) cc.Director:getInstance():replaceScene(scene) end local function restartCallback(sender) local scene = cc.Scene:create() scene:addChild(restartAction()) scene:addChild(CreateBackMenuItem()) cc.Director:getInstance():replaceScene(scene) end local function nextCallback(sender) local scene = cc.Scene:create() scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) cc.Director:getInstance():replaceScene(scene) end -------------------------------------- -- Shaky3DDemo -------------------------------------- local function Shaky3DDemo(t) return cc.Shaky3D:create(t, cc.size(15,10), 5, false) end -------------------------------------- -- Waves3DDemo -------------------------------------- local function Waves3DDemo(t) return cc.Waves3D:create(t, cc.size(15,10), 5, 40) end -------------------------------------- -- FlipX3DDemo -------------------------------------- local function FlipX3DDemo(t) local flipx = cc.FlipX3D:create(t) local flipx_back = flipx:reverse() local delay = cc.DelayTime:create(2) return cc.Sequence:create(flipx, flipx_back, delay) end -------------------------------------- -- FlipY3DDemo -------------------------------------- local function FlipY3DDemo(t) local flipy = cc.FlipY3D:create(t) local flipy_back = flipy:reverse() local delay = cc.DelayTime:create(2) return cc.Sequence:create(flipy, flipy_back, delay) end -------------------------------------- -- Lens3DDemo -------------------------------------- local function Lens3DDemo(t) return cc.Lens3D:create(t, cc.size(15,10), cc.p(size.width/2,size.height/2), 240) end -------------------------------------- -- Ripple3DDemo -------------------------------------- local function Ripple3DDemo(t) return cc.Ripple3D:create(t, cc.size(32,24), cc.p(size.width/2,size.height/2), 240, 4, 160) end -------------------------------------- -- LiquidDemo -------------------------------------- local function LiquidDemo(t) return cc.Liquid:create(t, cc.size(16,12), 4, 20) end -------------------------------------- -- WavesDemo -------------------------------------- local function WavesDemo(t) return cc.Waves:create(t, cc.size(16,12), 4, 20, true, true) end -------------------------------------- -- TwirlDemo -------------------------------------- local function TwirlDemo(t) return cc.Twirl:create(t, cc.size(12,8), cc.p(size.width/2, size.height/2), 1, 2.5) end -------------------------------------- -- ShakyTiles3DDemo -------------------------------------- local function ShakyTiles3DDemo(t) return cc.ShakyTiles3D:create(t, cc.size(16,12), 5, false) end -------------------------------------- -- ShatteredTiles3DDemo -------------------------------------- local function ShatteredTiles3DDemo(t) return cc.ShatteredTiles3D:create(t, cc.size(16,12), 5, false) end -------------------------------------- -- ShuffleTilesDemo -------------------------------------- local function ShuffleTilesDemo(t) local shuffle = cc.ShuffleTiles:create(t, cc.size(16,12), 25) local shuffle_back = shuffle:reverse() local delay = cc.DelayTime:create(2) return cc.Sequence:create(shuffle, shuffle_back, delay) end -------------------------------------- -- FadeOutTRTilesDemo -------------------------------------- local function FadeOutTRTilesDemo(t) local fadeout = cc.FadeOutTRTiles:create(t, cc.size(16,12)) local back = fadeout:reverse() local delay = cc.DelayTime:create(0.5) return cc.Sequence:create(fadeout, back, delay) end -------------------------------------- -- FadeOutBLTilesDemo -------------------------------------- local function FadeOutBLTilesDemo(t) local fadeout = cc.FadeOutBLTiles:create(t, cc.size(16,12)) local back = fadeout:reverse() local delay = cc.DelayTime:create(0.5) return cc.Sequence:create(fadeout, back, delay) end -------------------------------------- -- FadeOutUpTilesDemo -------------------------------------- local function FadeOutUpTilesDemo(t) local fadeout = cc.FadeOutUpTiles:create(t, cc.size(16,12)) local back = fadeout:reverse() local delay = cc.DelayTime:create(0.5) return cc.Sequence:create(fadeout, back, delay) end -------------------------------------- -- FadeOutDownTilesDemo -------------------------------------- local function FadeOutDownTilesDemo(t) local fadeout = cc.FadeOutDownTiles:create(t, cc.size(16,12)) local back = fadeout:reverse() local delay = cc.DelayTime:create(0.5) return cc.Sequence:create(fadeout, back, delay) end -------------------------------------- -- TurnOffTilesDemo -------------------------------------- local function TurnOffTilesDemo(t) local fadeout = cc.TurnOffTiles:create(t, cc.size(48,32), 25) local back = fadeout:reverse() local delay = cc.DelayTime:create(0.5) return cc.Sequence:create(fadeout, back, delay) end -------------------------------------- -- WavesTiles3DDemo -------------------------------------- local function WavesTiles3DDemo(t) return cc.WavesTiles3D:create(t, cc.size(15,10), 4, 120) end -------------------------------------- -- JumpTiles3DDemo -------------------------------------- local function JumpTiles3DDemo(t) return cc.JumpTiles3D:create(t, cc.size(15,10), 2, 30) end -------------------------------------- -- SplitRowsDemo -------------------------------------- local function SplitRowsDemo(t) return cc.SplitRows:create(t, 9) end -------------------------------------- -- SplitColsDemo -------------------------------------- local function SplitColsDemo(t) return cc.SplitCols:create(t, 9) end -------------------------------------- -- PageTurn3DDemo -------------------------------------- local function PageTurn3DDemo(t) cc.Director:getInstance():setDepthTest(true) return cc.PageTurn3D:create(t, cc.size(15,10)) end -------------------------------------- -- Effects Test -------------------------------------- local function createEffect(idx, t) cc.Director:getInstance():setDepthTest(false) local action = nil if idx == 0 then action = Shaky3DDemo(t) elseif idx == 1 then action = Waves3DDemo(t) elseif idx == 2 then action = FlipX3DDemo(t) elseif idx == 3 then action = FlipY3DDemo(t) elseif idx == 4 then action = Lens3DDemo(t) elseif idx == 5 then action = Ripple3DDemo(t) elseif idx == 6 then action = LiquidDemo(t) elseif idx == 7 then action = WavesDemo(t) elseif idx == 8 then action = TwirlDemo(t) elseif idx == 9 then action = ShakyTiles3DDemo(t) elseif idx == 10 then action = ShatteredTiles3DDemo(t) elseif idx == 11 then action = ShuffleTilesDemo(t) elseif idx == 12 then action = FadeOutTRTilesDemo(t) elseif idx == 13 then action = FadeOutBLTilesDemo(t) elseif idx == 14 then action = FadeOutUpTilesDemo(t) elseif idx == 15 then action = FadeOutDownTilesDemo(t) elseif idx == 16 then action = TurnOffTilesDemo(t) elseif idx == 17 then action = WavesTiles3DDemo(t) elseif idx == 18 then action = JumpTiles3DDemo(t) elseif idx == 19 then action = SplitRowsDemo(t) elseif idx == 20 then action = SplitColsDemo(t) elseif idx == 21 then action = PageTurn3DDemo(t) end return action end function CreateEffectsTestLayer() testLayer = cc.LayerColor:create(cc.c4b(32,128,32,255)) gridNodeTarget = cc.NodeGrid:create() local effect = createEffect(ActionIdx, 3) gridNodeTarget:runAction(effect) testLayer:addChild(gridNodeTarget, 0, kTagBackground) local bg = cc.Sprite:create(s_back3) gridNodeTarget:addChild(bg, 0) bg:setPosition(VisibleRect:center()) local grossini = cc.Sprite:create(s_pPathSister2) gridNodeTarget:addChild(grossini, 1) grossini:setPosition( cc.p(VisibleRect:left().x+VisibleRect:getVisibleRect().width/3,VisibleRect:center().y) ) local sc = cc.ScaleBy:create(2, 5) local sc_back = sc:reverse() grossini:runAction( cc.RepeatForever:create(cc.Sequence:create(sc, sc_back) ) ) local tamara = cc.Sprite:create(s_pPathSister1) gridNodeTarget:addChild(tamara, 1) tamara:setPosition( cc.p(VisibleRect:left().x+2*VisibleRect:getVisibleRect().width/3,VisibleRect:center().y) ) local sc2 = cc.ScaleBy:create(2, 5) local sc2_back = sc2:reverse() tamara:runAction( cc.RepeatForever:create(cc.Sequence:create(sc2, sc2_back)) ) local x, y = size.width, size.height titleLabel = cc.LabelTTF:create(EffectsList[ActionIdx], "Marker Felt", 32) titleLabel:setPosition(x / 2, y - 80) testLayer:addChild(titleLabel) titleLabel:setTag(kTagLabel) local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) local menu = cc.Menu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(cc.p(0, 0)) item1:setPosition(cc.p(size.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(cc.p(size.width/2, item2:getContentSize().height / 2)) item3:setPosition(cc.p(size.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) testLayer:addChild(menu, 1) testLayer:registerScriptHandler(onEnterOrExit) return testLayer end function EffectsTest() local scene = cc.Scene:create() ActionIdx = -1 scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) return scene end