/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * Copyright (c) 2012 cocos2d-x.org * Copyright (c) 2013-2014 Chukong Technologies Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol * * Renamed and added some changes for cocos2d * */ #ifndef __CCDRAWNODES_CCDRAW_NODE_H__ #define __CCDRAWNODES_CCDRAW_NODE_H__ #include "2d/CCNode.h" #include "base/ccTypes.h" #include "renderer/CCCustomCommand.h" #include "math/CCMath.h" NS_CC_BEGIN /** DrawNode Node that draws dots, segments and polygons. Faster than the "drawing primitives" since they draws everything in one single batch. @since v2.1 */ class PointArray; class CC_DLL DrawNode : public Node { public: /** creates and initialize a DrawNode node */ static DrawNode* create(); void drawPoint(const Vec2& point, const float pointSize, const Color4F &color); void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color); void drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color); void drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color); void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color); void drawCircle( const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color); void drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color); void drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color); /** draw a cubic bezier curve with color and number of segments */ void drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color); void drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color); void drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color); /** draw a dot at a position, with a given radius and color */ void drawDot(const Vec2 &pos, float radius, const Color4F &color); void drawRect(const Vec2 &lb, const Vec2 <, const Vec2 &rt, const Vec2& rb, const Color4F &color); void drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color); void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color); void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color); void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color); /** draw a segment with a radius and color */ void drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color); /** draw a polygon with a fill color and line color * @code * When this function bound into js or lua,the parameter will be changed * In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor) * In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor) * @endcode */ void drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor); /** draw a triangle with color */ void drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color); /** draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead*/ CC_DEPRECATED_ATTRIBUTE void drawQuadraticBezier(const Vec2& from, const Vec2& control, const Vec2& to, unsigned int segments, const Color4F &color); /** Clear the geometry in the node's buffer. */ void clear(); /** * @js NA * @lua NA */ const BlendFunc& getBlendFunc() const; /** * @code * When this function bound into js or lua,the parameter will be changed * In js: var setBlendFunc(var src, var dst) * @endcode * @lua NA */ void setBlendFunc(const BlendFunc &blendFunc); void onDraw(const Mat4 &transform, uint32_t flags); void onDrawGLLine(const Mat4 &transform, uint32_t flags); void onDrawGLPoint(const Mat4 &transform, uint32_t flags); // Overrides virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override; CC_CONSTRUCTOR_ACCESS: DrawNode(); virtual ~DrawNode(); virtual bool init(); protected: void ensureCapacity(int count); void ensureCapacityGLPoint(int count); void ensureCapacityGLLine(int count); GLuint _vao; GLuint _vbo; GLuint _vaoGLPoint; GLuint _vboGLPoint; GLuint _vaoGLLine; GLuint _vboGLLine; int _bufferCapacity; GLsizei _bufferCount; V2F_C4B_T2F *_buffer; int _bufferCapacityGLPoint; GLsizei _bufferCountGLPoint; V2F_C4B_T2F *_bufferGLPoint; Color4F _pointColor; int _pointSize; int _bufferCapacityGLLine; GLsizei _bufferCountGLLine; V2F_C4B_T2F *_bufferGLLine; BlendFunc _blendFunc; CustomCommand _customCommand; CustomCommand _customCommandGLPoint; CustomCommand _customCommandGLLine; bool _dirty; bool _dirtyGLPoint; bool _dirtyGLLine; private: CC_DISALLOW_COPY_AND_ASSIGN(DrawNode); }; NS_CC_END #endif // __CCDRAWNODES_CCDRAW_NODE_H__