/*
* cocos2d-x   http://www.cocos2d-x.org
*
* Copyright (c) 2010-2014 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#pragma once

#include <agile.h>




class AppDelegate;

class Cocos2dRenderer
{
public:
    Cocos2dRenderer(int width, int height, float dpi, 
        Windows::Graphics::Display::DisplayOrientations orientation, 
        Windows::UI::Core::CoreDispatcher^ dispatcher, Windows::UI::Xaml::Controls::Panel^ panel);
    ~Cocos2dRenderer();
    void Draw(GLsizei width, GLsizei height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation);
	void QueuePointerEvent(cocos2d::PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
	void QueueKeyboardEvent(cocos2d::WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs^ args);
	void QueueBackButtonEvent();
    void Pause();
    void Resume();
    void DeviceLost();
    bool AppShouldExit();

private:

    int m_width;
    int m_height;
    float m_dpi;

    // The AppDelegate for the Cocos2D app
    AppDelegate* m_app;
    Platform::Agile<Windows::UI::Core::CoreDispatcher> m_dispatcher;
    Platform::Agile<Windows::UI::Xaml::Controls::Panel> m_panel;
    Windows::Graphics::Display::DisplayOrientations m_orientation;
};