# The best solution for fix try_compile failed with code sign currently # since cmake-3.18.2, not required # everyting for cmake toolchain config before project(xxx) is better set(CMAKE_SYSTEM_NAME "iOS" CACHE STRING "The CMake system name for iOS") set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES "CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED" "CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED NO) set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO) # Fix compile failed with armv7 deployment target >= 11.0, xcode clang will report follow error # clang: error: invalid iOS deployment version '--target=armv7-apple-ios13.6', # iOS 10 is the maximum deployment target for 32-bit targets # If not defined CMAKE_OSX_DEPLOYMENT_TARGET, cmake will choose latest deployment target if("${CMAKE_OSX_ARCHITECTURES}" MATCHES ".*armv7.*") if(NOT DEFINED CMAKE_OSX_DEPLOYMENT_TARGET OR "${CMAKE_OSX_DEPLOYMENT_TARGET}" VERSION_GREATER "11.0" OR "${CMAKE_OSX_DEPLOYMENT_TARGET}" VERSION_EQUAL "11.0") message(STATUS "Forcing osx minimum deployment target to 10.0 for armv7") # a. armv7 maximum deployment 10.x # b. armv7 TLS require deployment 10.x set(CMAKE_OSX_DEPLOYMENT_TARGET "10.0" CACHE STRING "Minimum OS X deployment version") endif() else() if(NOT DEFINED CMAKE_OSX_DEPLOYMENT_TARGET) message(STATUS "The CMAKE_OSX_DEPLOYMENT_TARGET not defined, sets iOS minimum deployment target to 9.0") set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0" CACHE STRING "Minimum OS X deployment version") endif() endif() if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET) set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE STRING "Minimum iphoneos deployment version") endif() message(STATUS "Minimum ios deployment target is ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET}") # Sets CMAKE_SYSTEM_PROCESSOR for iphoneos and iphonesimulator if("${CMAKE_OSX_SYSROOT}" MATCHES "iphonesimulator") if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "i386") set(CMAKE_SYSTEM_PROCESSOR i386) elseif("${CMAKE_OSX_ARCHITECTURES}" MATCHES "x86_64") set(CMAKE_SYSTEM_PROCESSOR x86_64) else() # Since xcode12, default arch for iphonesimulator is arm64 if(${XCODE_VERSION} LESS "12.0.0") set(CMAKE_SYSTEM_PROCESSOR x86_64) else() set(CMAKE_SYSTEM_PROCESSOR arm64) endif() endif() else() set(CMAKE_SYSTEM_PROCESSOR arm64) endif()