jsb.NavMesh.UpdateFlags = { DT_CROWD_ANTICIPATE_TURNS:1, DT_CROWD_OBSTACLE_AVOIDANCE:2, DT_CROWD_SEPARATION:4, DT_CROWD_OPTIMIZE_VIS:8, ///< Use #dtPathCorridor::optimizePathVisibility() to optimize the agent path. DT_CROWD_OPTIMIZE_TOPO:16, ///< Use dtPathCorridor::optimizePathTopology() to optimize the agent path. }; jsb.NavMeshAgentParam = function(){ this.radius = 0.6; this.height = 2; this.maxAcceleration = 8; this.maxSpeed = 3.5; this.collisionQueryRange = this.radius * 12; this.pathOptimizationRange = this.radius * 30; this.updateFlags = jsb.NavMesh.UpdateFlags.DT_CROWD_ANTICIPATE_TURNS | jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_VIS | jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_TOPO | jsb.NavMesh.UpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE; this.obstacleAvoidanceType = 3; this.separationWeight = 2; this.queryFilterType = 0; } jsb.navMeshAgentParam = function(){ return new jsb.NavMeshAgentParam(); }; jsb.AgentUserData = function(){ this.time = 0; }; jsb.agentUserData = function(){ return new jsb.AgentUserData(); }; jsb.NavMeshAgent.prototype.setUserData = cc.Node.prototype.setUserData; jsb.NavMeshAgent.prototype.getUserData = cc.Node.prototype.getUserData;