#include "JoystickModule.h" USING_NS_CC; JoystickModule * JoystickModule::create(GComponent * mainView) { JoystickModule *pRet = new(std::nothrow) JoystickModule(); if (pRet && pRet->init(mainView)) { pRet->autorelease(); return pRet; } else { delete pRet; pRet = nullptr; return nullptr; } } bool JoystickModule::init(GComponent * mainView) { _button = mainView->getChild("joystick")->as(); _button->setChangeStateOnClick(false); _thumb = _button->getChild("thumb"); _touchArea = mainView->getChild("joystick_touch"); _center = mainView->getChild("joystick_center"); _InitX = _center->getX() + _center->getWidth() / 2; _InitY = _center->getY() + _center->getHeight() / 2; touchId = -1; _radius = 150; _touchArea->addEventListener(UIEventType::TouchBegin, CC_CALLBACK_1(JoystickModule::onTouchBegin, this)); _touchArea->addEventListener(UIEventType::TouchMove, CC_CALLBACK_1(JoystickModule::onTouchMove, this)); _touchArea->addEventListener(UIEventType::TouchEnd, CC_CALLBACK_1(JoystickModule::onTouchEnd, this)); _tweener = nullptr; return true; } void JoystickModule::onTouchBegin(EventContext * context) { if (touchId == -1)//First touch { InputEvent* evt = (InputEvent*)context->getInput(); touchId = evt->getTouchId(); if (_tweener != nullptr) { _tweener->kill(); _tweener = nullptr; } Vec2 pt = UIRoot->globalToLocal(evt->getPosition()); float bx = pt.x; float by = pt.y; _button->setSelected(true); if (bx < 0) bx = 0; else if (bx > _touchArea->getWidth()) bx = _touchArea->getWidth(); if (by > UIRoot->getHeight()) by = UIRoot->getHeight(); else if (by < _touchArea->getY()) by = _touchArea->getY(); _lastStageX = bx; _lastStageY = by; _startStageX = bx; _startStageY = by; _center->setVisible(true); _center->setPosition(bx - _center->getWidth() / 2, by - _center->getHeight() / 2); _button->setPosition(bx - _button->getWidth() / 2, by - _button->getHeight() / 2); float deltaX = bx - _InitX; float deltaY = by - _InitY; float degrees = atan2(deltaY, deltaX) * 180 / M_PI; _thumb->setRotation(degrees + 90); context->captureTouch(); } } void JoystickModule::onTouchMove(EventContext * context) { InputEvent* evt = (InputEvent*)context->getInput(); if (touchId != -1 && evt->getTouchId() == touchId) { Vec2 pt = UIRoot->globalToLocal(evt->getPosition()); float bx = pt.x; float by = pt.y; float moveX = bx - _lastStageX; float moveY = by - _lastStageY; _lastStageX = bx; _lastStageY = by; float buttonX = _button->getX() + moveX; float buttonY = _button->getY() + moveY; float offsetX = buttonX + _button->getWidth() / 2 - _startStageX; float offsetY = buttonY + _button->getHeight() / 2 - _startStageY; float rad = atan2(offsetY, offsetX); float degree = rad * 180 / M_PI; _thumb->setRotation(degree + 90); float maxX = _radius * cos(rad); float maxY = _radius * sin(rad); if (std::abs(offsetX) > std::abs(maxX)) offsetX = maxX; if (std::abs(offsetY) > std::abs(maxY)) offsetY = maxY; buttonX = _startStageX + offsetX; buttonY = _startStageY + offsetY; if (buttonX < 0) buttonX = 0; if (buttonY > UIRoot->getHeight()) buttonY = UIRoot->getHeight(); _button->setPosition(buttonX - _button->getWidth() / 2, buttonY - _button->getHeight() / 2); dispatchEvent(MOVE, nullptr, Value(degree)); } } void JoystickModule::onTouchEnd(EventContext * context) { InputEvent* evt = (InputEvent*)context->getInput(); if (touchId != -1 && evt->getTouchId() == touchId) { touchId = -1; _thumb->setRotation(_thumb->getRotation() + 180); _center->setVisible(false); _tweener = GTween::to(_button->getPosition(), Vec2(_InitX - _button->getWidth() / 2, _InitY - _button->getHeight() / 2), 0.3f) ->setTarget(_button, TweenPropType::Position) ->onComplete([this]() { _button->setSelected(false); _thumb->setRotation(0); _center->setVisible(true); _center->setPosition(_InitX - _center->getWidth() / 2, _InitY - _center->getHeight() / 2); }); dispatchEvent(END); } }