#include "FontTest.h" #include "../testResource.h" enum { kTagLabel1, kTagLabel2, kTagLabel3, kTagLabel4, kTagColor1, kTagColor2, kTagColor3, }; static int fontIdx = 0; static std::string fontList[] = { #if ((CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)) // custom ttf files are defined in Test-info.plist "American Typewriter", "Marker Felt", "A Damn Mess", "Abberancy", "Abduction", "Paint Boy", "Schwarzwald Regular", "Scissor Cuts", #else "fonts/A Damn Mess.ttf", "fonts/Abberancy.ttf", "fonts/Abduction.ttf", "fonts/Paint Boy.ttf", "fonts/Schwarzwald Regular.ttf", "fonts/Scissor Cuts.ttf", #endif }; static int fontCount = sizeof(fontList) / sizeof(*fontList); static int vAlignIdx = 0; static TextVAlignment verticalAlignment[] = { TextVAlignment::TOP, TextVAlignment::CENTER, TextVAlignment::BOTTOM, }; static int vAlignCount = sizeof(verticalAlignment) / sizeof(*verticalAlignment); static const char* nextAction(void) { fontIdx++; if(fontIdx >= fontCount) { fontIdx = 0; vAlignIdx = (vAlignIdx + 1) % vAlignCount; } return fontList[fontIdx].c_str(); } static const char* backAction(void) { fontIdx--; if( fontIdx < 0 ) { fontIdx = fontCount - 1; vAlignIdx--; if(vAlignIdx < 0) vAlignIdx = vAlignCount - 1; } return fontList[fontIdx].c_str(); } static const char* restartAction(void) { return fontList[fontIdx].c_str(); } FontTest::FontTest() : BaseTest() { showFont(restartAction()); } void FontTest::showFont(const char *pFont) { auto s = Director::getInstance()->getWinSize(); auto blockSize = Size(s.width/3, 200); float fontSize = 26; removeChildByTag(kTagLabel1, true); removeChildByTag(kTagLabel2, true); removeChildByTag(kTagLabel3, true); removeChildByTag(kTagLabel4, true); removeChildByTag(kTagColor1, true); removeChildByTag(kTagColor2, true); removeChildByTag(kTagColor3, true); auto top = Label::createWithFont(pFont, pFont, 24); auto left = Label::createWithFont("alignment left", pFont, fontSize, blockSize, TextHAlignment::LEFT, verticalAlignment[vAlignIdx]); auto center = Label::createWithFont("alignment center", pFont, fontSize, blockSize, TextHAlignment::CENTER, verticalAlignment[vAlignIdx]); auto right = Label::createWithFont("alignment right", pFont, fontSize, blockSize, TextHAlignment::RIGHT, verticalAlignment[vAlignIdx]); auto leftColor = LayerColor::create(Color4B(100, 100, 100, 255), blockSize.width, blockSize.height); auto centerColor = LayerColor::create(Color4B(200, 100, 100, 255), blockSize.width, blockSize.height); auto rightColor = LayerColor::create(Color4B(100, 100, 200, 255), blockSize.width, blockSize.height); leftColor->ignoreAnchorPointForPosition(false); centerColor->ignoreAnchorPointForPosition(false); rightColor->ignoreAnchorPointForPosition(false); top->setAnchorPoint(Point(0.5, 1)); left->setAnchorPoint(Point(0,0.5)); leftColor->setAnchorPoint(Point(0,0.5)); center->setAnchorPoint(Point(0,0.5)); centerColor->setAnchorPoint(Point(0,0.5)); right->setAnchorPoint(Point(0,0.5)); rightColor->setAnchorPoint(Point(0,0.5)); top->setPosition(Point(s.width/2,s.height-20)); left->setPosition(Point(0,s.height/2)); leftColor->setPosition(left->getPosition()); center->setPosition(Point(blockSize.width, s.height/2)); centerColor->setPosition(center->getPosition()); right->setPosition(Point(blockSize.width*2, s.height/2)); rightColor->setPosition(right->getPosition()); this->addChild(leftColor, -1, kTagColor1); this->addChild(left, 0, kTagLabel1); this->addChild(rightColor, -1, kTagColor2); this->addChild(right, 0, kTagLabel2); this->addChild(centerColor, -1, kTagColor3); this->addChild(center, 0, kTagLabel3); this->addChild(top, 0, kTagLabel4); } void FontTest::backCallback(Ref* sender) { showFont(backAction()); } void FontTest::nextCallback(Ref* sender) { showFont(nextAction()); } std::string FontTest::title() const { return "Font test"; } void FontTest::restartCallback(Ref* sender) { showFont(restartAction()); } ///--------------------------------------- // // DirectorTestScene // ///--------------------------------------- void FontTestScene::runThisTest() { auto layer = FontTest::create(); addChild(layer); Director::getInstance()->replaceScene(this); }