system weaponTrail { technique { visual_particle_quota 1 material weaponTrail renderer Billboard { texture_coords_rows 6 texture_coords_columns 6 billboard_rotation_type vertex } emitter Point Emitter32 { angle 0 time_to_live 0.27 velocity 0.001 colour 1 0 0 0.501961 force_emission true } affector TextureAnimator Affector47 { time_step 0.03 end_texture_coords_range 8 texture_start_random false } } }