class CCAtlasNode : public CCNodeRGBA { CCTextureAtlas* getTextureAtlas(); void setTextureAtlas(CCTextureAtlas* atlas); CCTexture2D* getTexture(void); void setTexture(CCTexture2D *texture); ccColor3B getColor(); void setColor(ccColor3B color); unsigned int getQuadsToDraw(); void setQuadsToDraw(unsigned int quadsToDraw); GLubyte getOpacity(); void setOpacity(GLubyte opacity); void updateAtlasValues(); bool isOpacityModifyRGB(); void setOpacityModifyRGB(bool isOpacityModifyRGB); static CCAtlasNode * create(const char* tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender); };