/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. https://axmol.dev/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "2d/ParticleExamples.h" #include "base/Director.h" #include "base/firePngData.h" #include "renderer/TextureCache.h" namespace ax { // // ParticleFire // static Texture2D* getDefaultTexture() { Texture2D* texture = nullptr; Image* image = nullptr; do { const std::string key = "/__firePngData"; texture = Director::getInstance()->getTextureCache()->getTextureForKey(key); AX_BREAK_IF(texture != nullptr); image = new Image(); bool ret = image->initWithImageData(__firePngData, sizeof(__firePngData)); AX_BREAK_IF(!ret); texture = Director::getInstance()->getTextureCache()->addImage(image, key); } while (0); AX_SAFE_RELEASE(image); return texture; } ParticleFire* ParticleFire::create() { ParticleFire* ret = new ParticleFire(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleFire* ParticleFire::createWithTotalParticles(int numberOfParticles) { ParticleFire* ret = new ParticleFire(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleFire::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode this->_emitterMode = Mode::GRAVITY; // Gravity Mode: gravity this->modeA.gravity.setZero(); // Gravity Mode: radial acceleration this->modeA.radialAccel = 0; this->modeA.radialAccelVar = 0; // Gravity Mode: speed of particles this->modeA.speed = 60; this->modeA.speedVar = 20; // starting angle _angle = 90; _angleVar = 10; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2.0f, 60.0f); this->_posVar.set(40.0f, 20.0f); // life of particles _life = 3; _lifeVar = 0.25f; // size, in pixels _startSize = 54.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per frame _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.76f; _startColor.g = 0.25f; _startColor.b = 0.12f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.0f; _startColorVar.a = 0.0f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(true); return true; } return false; } // // ParticleFireworks // ParticleFireworks* ParticleFireworks::create() { ParticleFireworks* ret = new ParticleFireworks(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleFireworks* ParticleFireworks::createWithTotalParticles(int numberOfParticles) { ParticleFireworks* ret = new ParticleFireworks(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleFireworks::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode this->_emitterMode = Mode::GRAVITY; // Gravity Mode: gravity this->modeA.gravity.set(0.0f, -90.0f); // Gravity Mode: radial this->modeA.radialAccel = 0.0f; this->modeA.radialAccelVar = 0.0f; // Gravity Mode: speed of particles this->modeA.speed = 180.0f; this->modeA.speedVar = 50.0f; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); // angle this->_angle = 90.0f; this->_angleVar = 20.0f; // life of particles this->_life = 3.5f; this->_lifeVar = 1.0f; // emits per frame this->_emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.5f; _startColor.g = 0.5f; _startColor.b = 0.5f; _startColor.a = 1.0f; _startColorVar.r = 0.5f; _startColorVar.g = 0.5f; _startColorVar.b = 0.5f; _startColorVar.a = 0.1f; _endColor.r = 0.1f; _endColor.g = 0.1f; _endColor.b = 0.1f; _endColor.a = 0.2f; _endColorVar.r = 0.1f; _endColorVar.g = 0.1f; _endColorVar.b = 0.1f; _endColorVar.a = 0.2f; // size, in pixels _startSize = 8.0f; _startSizeVar = 2.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } // // ParticleSun // ParticleSun* ParticleSun::create() { ParticleSun* ret = new ParticleSun(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleSun* ParticleSun::createWithTotalParticles(int numberOfParticles) { ParticleSun* ret = new ParticleSun(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleSun::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // additive this->setBlendAdditive(true); // duration _duration = DURATION_INFINITY; // Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity mode: radial acceleration setRadialAccel(0); setRadialAccelVar(0); // Gravity mode: speed of particles setSpeed(20); setSpeedVar(5); // angle _angle = 90; _angleVar = 360; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 1; _lifeVar = 0.5f; // size, in pixels _startSize = 30.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per seconds _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.76f; _startColor.g = 0.25f; _startColor.b = 0.12f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.0f; _startColorVar.a = 0.0f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } return true; } return false; } // // ParticleGalaxy // ParticleGalaxy* ParticleGalaxy::create() { ParticleGalaxy* ret = new ParticleGalaxy(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleGalaxy* ParticleGalaxy::createWithTotalParticles(int numberOfParticles) { ParticleGalaxy* ret = new ParticleGalaxy(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleGalaxy::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity Mode: speed of particles setSpeed(60); setSpeedVar(10); // Gravity Mode: radial setRadialAccel(-80); setRadialAccelVar(0); // Gravity Mode: tangential setTangentialAccel(80); setTangentialAccelVar(0); // angle _angle = 90; _angleVar = 360; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 4; _lifeVar = 1; // size, in pixels _startSize = 37.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.12f; _startColor.g = 0.25f; _startColor.b = 0.76f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.0f; _startColorVar.a = 0.0f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(true); return true; } return false; } // // ParticleFlower // ParticleFlower* ParticleFlower::create() { ParticleFlower* ret = new ParticleFlower(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleFlower* ParticleFlower::createWithTotalParticles(int numberOfParticles) { ParticleFlower* ret = new ParticleFlower(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleFlower::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity Mode: speed of particles setSpeed(80); setSpeedVar(10); // Gravity Mode: radial setRadialAccel(-60); setRadialAccelVar(0); // Gravity Mode: tangential setTangentialAccel(15); setTangentialAccelVar(0); // angle _angle = 90; _angleVar = 360; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 4; _lifeVar = 1; // size, in pixels _startSize = 30.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.50f; _startColor.g = 0.50f; _startColor.b = 0.50f; _startColor.a = 1.0f; _startColorVar.r = 0.5f; _startColorVar.g = 0.5f; _startColorVar.b = 0.5f; _startColorVar.a = 0.5f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(true); return true; } return false; } // // ParticleMeteor // ParticleMeteor* ParticleMeteor::create() { ParticleMeteor* ret = new ParticleMeteor(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleMeteor* ParticleMeteor::createWithTotalParticles(int numberOfParticles) { ParticleMeteor* ret = new ParticleMeteor(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleMeteor::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(-200, 200)); // Gravity Mode: speed of particles setSpeed(15); setSpeedVar(5); // Gravity Mode: radial setRadialAccel(0); setRadialAccelVar(0); // Gravity Mode: tangential setTangentialAccel(0); setTangentialAccelVar(0); // angle _angle = 90; _angleVar = 360; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 2; _lifeVar = 1; // size, in pixels _startSize = 60.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.2f; _startColor.g = 0.4f; _startColor.b = 0.7f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.2f; _startColorVar.a = 0.1f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(true); return true; } return false; } // // ParticleSpiral // ParticleSpiral* ParticleSpiral::create() { ParticleSpiral* ret = new ParticleSpiral(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleSpiral* ParticleSpiral::createWithTotalParticles(int numberOfParticles) { ParticleSpiral* ret = new ParticleSpiral(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleSpiral::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity Mode: speed of particles setSpeed(150); setSpeedVar(0); // Gravity Mode: radial setRadialAccel(-380); setRadialAccelVar(0); // Gravity Mode: tangential setTangentialAccel(45); setTangentialAccelVar(0); // angle _angle = 90; _angleVar = 0; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 12; _lifeVar = 0; // size, in pixels _startSize = 20.0f; _startSizeVar = 0.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.5f; _startColor.g = 0.5f; _startColor.b = 0.5f; _startColor.a = 1.0f; _startColorVar.r = 0.5f; _startColorVar.g = 0.5f; _startColorVar.b = 0.5f; _startColorVar.a = 0.0f; _endColor.r = 0.5f; _endColor.g = 0.5f; _endColor.b = 0.5f; _endColor.a = 1.0f; _endColorVar.r = 0.5f; _endColorVar.g = 0.5f; _endColorVar.b = 0.5f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } // // ParticleExplosion // ParticleExplosion* ParticleExplosion::create() { ParticleExplosion* ret = new ParticleExplosion(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleExplosion* ParticleExplosion::createWithTotalParticles(int numberOfParticles) { ParticleExplosion* ret = new ParticleExplosion(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleExplosion::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = 0.1f; setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity Mode: speed of particles setSpeed(70); setSpeedVar(40); // Gravity Mode: radial setRadialAccel(0); setRadialAccelVar(0); // Gravity Mode: tangential setTangentialAccel(0); setTangentialAccelVar(0); // angle _angle = 90; _angleVar = 360; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height / 2); setPosVar(Vec2::ZERO); // life of particles _life = 5.0f; _lifeVar = 2; // size, in pixels _startSize = 15.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = _totalParticles / _duration; // color of particles _startColor.r = 0.7f; _startColor.g = 0.1f; _startColor.b = 0.2f; _startColor.a = 1.0f; _startColorVar.r = 0.5f; _startColorVar.g = 0.5f; _startColorVar.b = 0.5f; _startColorVar.a = 0.0f; _endColor.r = 0.5f; _endColor.g = 0.5f; _endColor.b = 0.5f; _endColor.a = 0.0f; _endColorVar.r = 0.5f; _endColorVar.g = 0.5f; _endColorVar.b = 0.5f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } // // ParticleSmoke // ParticleSmoke* ParticleSmoke::create() { ParticleSmoke* ret = new ParticleSmoke(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleSmoke* ParticleSmoke::createWithTotalParticles(int numberOfParticles) { ParticleSmoke* ret = new ParticleSmoke(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleSmoke::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // Emitter mode: Gravity Mode setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, 0)); // Gravity Mode: radial acceleration setRadialAccel(0); setRadialAccelVar(0); // Gravity Mode: speed of particles setSpeed(25); setSpeedVar(10); // angle _angle = 90; _angleVar = 5; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, 0); setPosVar(Vec2(20, 0)); // life of particles _life = 4; _lifeVar = 1; // size, in pixels _startSize = 60.0f; _startSizeVar = 10.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per frame _emissionRate = _totalParticles / _life; // color of particles _startColor.r = 0.8f; _startColor.g = 0.8f; _startColor.b = 0.8f; _startColor.a = 1.0f; _startColorVar.r = 0.02f; _startColorVar.g = 0.02f; _startColorVar.b = 0.02f; _startColorVar.a = 0.0f; _endColor.r = 0.0f; _endColor.g = 0.0f; _endColor.b = 0.0f; _endColor.a = 1.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } // // ParticleSnow // ParticleSnow* ParticleSnow::create() { ParticleSnow* ret = new ParticleSnow(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleSnow* ParticleSnow::createWithTotalParticles(int numberOfParticles) { ParticleSnow* ret = new ParticleSnow(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleSnow::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; // set gravity mode. setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(0, -1)); // Gravity Mode: speed of particles setSpeed(5); setSpeedVar(1); // Gravity Mode: radial setRadialAccel(0); setRadialAccelVar(1); // Gravity mode: tangential setTangentialAccel(0); setTangentialAccelVar(1); // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height + 10); setPosVar(Vec2(winSize.width / 2, 0.0f)); // angle _angle = -90; _angleVar = 5; // life of particles _life = 45; _lifeVar = 15; // size, in pixels _startSize = 10.0f; _startSizeVar = 5.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = 10; // color of particles _startColor.r = 1.0f; _startColor.g = 1.0f; _startColor.b = 1.0f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.0f; _startColorVar.a = 0.0f; _endColor.r = 1.0f; _endColor.g = 1.0f; _endColor.b = 1.0f; _endColor.a = 0.0f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } // // ParticleRain // ParticleRain* ParticleRain::create() { ParticleRain* ret = new ParticleRain(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } ParticleRain* ParticleRain::createWithTotalParticles(int numberOfParticles) { ParticleRain* ret = new ParticleRain(); if (ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool ParticleRain::initWithTotalParticles(int numberOfParticles) { if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles)) { // duration _duration = DURATION_INFINITY; setEmitterMode(Mode::GRAVITY); // Gravity Mode: gravity setGravity(Vec2(10, -10)); // Gravity Mode: radial setRadialAccel(0); setRadialAccelVar(1); // Gravity Mode: tangential setTangentialAccel(0); setTangentialAccelVar(1); // Gravity Mode: speed of particles setSpeed(130); setSpeedVar(30); // angle _angle = -90; _angleVar = 5; // emitter position Vec2 winSize = _director->getWinSize(); this->setPosition(winSize.width / 2, winSize.height); setPosVar(Vec2(winSize.width / 2, 0.0f)); // life of particles _life = 4.5f; _lifeVar = 0; // size, in pixels _startSize = 4.0f; _startSizeVar = 2.0f; _endSize = START_SIZE_EQUAL_TO_END_SIZE; // emits per second _emissionRate = 20; // color of particles _startColor.r = 0.7f; _startColor.g = 0.8f; _startColor.b = 1.0f; _startColor.a = 1.0f; _startColorVar.r = 0.0f; _startColorVar.g = 0.0f; _startColorVar.b = 0.0f; _startColorVar.a = 0.0f; _endColor.r = 0.7f; _endColor.g = 0.8f; _endColor.b = 1.0f; _endColor.a = 0.5f; _endColorVar.r = 0.0f; _endColorVar.g = 0.0f; _endColorVar.b = 0.0f; _endColorVar.a = 0.0f; Texture2D* texture = getDefaultTexture(); if (texture != nullptr) { setTexture(texture); } // additive this->setBlendAdditive(false); return true; } return false; } }