#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md). # # https://axmol.dev/ # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # this CMakeLists is to generate Axmol Engine Library # build ax # build axlua if AX_ENABLE_EXT_LUA=ON # include_guard (GLOBAL) # The version number set(_AX_VERSION 2.2) if(NOT DEFINED _AX_CORE_LIB) set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" ) endif() cmake_policy(SET CMP0127 NEW) project(ax_libs) if(WIN32) # explicit set source charset to utf-8 for windows targets add_compile_options("$<$:/utf-8>") add_compile_options("$<$:/utf-8>") endif() include(CMakeDependentOption) # by default: use angle on win32 cmake_dependent_option(AX_USE_COMPAT_GL "Whether use compatibility GL as render backend" ${WIN32} "WIN32 OR APPLE" OFF) # choosing render backend for all target platforms: win32, winuwp, ios, tvos, android, linux, osx if(APPLE AND (NOT AX_USE_COMPAT_GL)) set(AX_USE_METAL ON CACHE BOOL "" FORCE) set(AX_USE_GL OFF CACHE BOOL "" FORCE) else() # win32, winuwp, android, linux: OpenGL set(AX_USE_GL ON CACHE BOOL "" FORCE) set(AX_USE_METAL OFF CACHE BOOL "" FORCE) endif() # macos, linux or (win32, ios, tvos and NOT AX_USE_COMPAT_GL) not use GLES profile set(_GLES_PROFILE 0) # _GLES_PROFILE is the default GLES profile if(ANDROID) # android force use GLES profile set(_GLES_PROFILE 200) elseif(WINRT OR WASM) # winuwp/wasm fore use GLES profile set(_GLES_PROFILE 300) elseif((NOT MACOSX) AND (NOT LINUX)) # win32, ios, tvos if(AX_USE_COMPAT_GL) set(_GLES_PROFILE 300) endif() endif() if(_GLES_PROFILE) set(AX_GLES_PROFILE ${_GLES_PROFILE} CACHE STRING "") if (NOT (AX_GLES_PROFILE EQUAL 200 OR AX_GLES_PROFILE EQUAL 300)) message(FATAL_ERROR "${MACOSX} Invalid GLES profile ${AX_GLES_PROFILE}, must be 200 or 300, default ${_GLES_PROFILE}") endif() else() # force disable GLES profile set(AX_GLES_PROFILE 0 CACHE STRING "" FORCE) endif() # print renderer backend profile message(AUTHOR_WARNING "AX_USE_GL=${AX_USE_GL}, AX_USE_METAL=${AX_USE_METAL}, AX_GLES_PROFILE=${AX_GLES_PROFILE}") if (LINUX) include(CheckIncludeFile) check_include_file(vlc/vlc.h _AX_HAVE_VLC) cmake_dependent_option(AX_ENABLE_VLC_MEDIA "Enabling vlc media" ON "_AX_HAVE_VLC" OFF) endif() cmake_dependent_option(AX_ENABLE_MSEDGE_WEBVIEW2 "Use Microsoft Edge webview2" ON "WIN32 AND NOT WINRT" OFF) cmake_dependent_option(AX_ENABLE_MFMEDIA "Enabling microsoft media foundation" ON "WIN32" OFF) cmake_dependent_option(AX_ENABLE_VLC_MEDIA "Enabling vlc media" OFF "(WIN32 AND NOT WINRT) OR LINUX" OFF) if(NOT APPLE AND (NOT EMSCRIPTEN)) set(AX_USE_ALSOFT ON CACHE BOOL "" FORCE) else() option(AX_USE_ALSOFT "Use ALSOFT on apple" OFF) endif() option(AX_ENABLE_PHYSICS "Build Physics support" ON) cmake_dependent_option(AX_ENABLE_MEDIA "Build media support" ON "AX_ENABLE_MFMEDIA OR AX_ENABLE_VLC_MEDIA OR APPLE OR ANDROID" OFF) option(AX_ENABLE_AUDIO "Build audio support" ON) option(AX_ENABLE_CONSOLE "Build axmol debug tool: console support" ON) option(AX_ENABLE_3D "Build 3D support" ON) cmake_dependent_option(AX_ENABLE_3D_PHYSICS "Build 3D Physics support" ON "AX_ENABLE_3D" OFF) cmake_dependent_option(AX_ENABLE_NAVMESH "Build NavMesh support" ON "AX_ENABLE_3D" OFF) option(AX_UPDATE_BUILD_VERSION "Update build version" ON) option(AX_DISABLE_GLES2 "Whether disable GLES2 support" OFF) option(AX_CORE_PROFILE "Whether strip deprecated features" OFF) # default value for axmol extensions modules to Build # total supported extensions count: 13 # extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset option(AX_EXT_HINT "The default extensions hint" ON) option(AX_ENABLE_EXT_LUA "Build lua libraries" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_GUI "Build extension GUI" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_SPINE "Build extension spine" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ${AX_EXT_HINT}) option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF) option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF) cmake_dependent_option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ${AX_EXT_HINT} "AX_ENABLE_3D" OFF) cmake_dependent_option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ${AX_EXT_HINT} "AX_ENABLE_PHYSICS" OFF) cmake_dependent_option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ${AX_EXT_HINT} "(WINDOWS AND NOT WINRT) OR MACOSX OR LINUX OR ANDROID OR WASM" OFF) cmake_dependent_option(AX_ENABLE_EXT_INSPECTOR "Build extension Inspector" ${AX_EXT_HINT} "AX_ENABLE_EXT_IMGUI" OFF) cmake_dependent_option(AX_ENABLE_EXT_SDFGEN "Build extension SDFGen" ${AX_EXT_HINT} "AX_ENABLE_EXT_IMGUI" OFF) option(AX_ENABLE_EXT_JSONDEFAULT "Build extension JSONDefault" ${AX_EXT_HINT}) set(_AX_THIRDPARTY_NAME "3rdparty" CACHE INTERNAL "" ) if (WIN32) option(WIN32_PATH_USE_ACP "" OFF) if(NOT WIN32_PATH_USE_ACP) add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8) else() add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP) endif() endif() # axmolver.h find_program(GIT_PROG NAMES git) if(AX_UPDATE_BUILD_VERSION AND GIT_PROG AND EXISTS "${_AX_ROOT}/.git") # Get the current working branch and its latest abbreviated commit hash execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" rev-list --count HEAD TIMEOUT 5 OUTPUT_VARIABLE AX_BUILD_NUM OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" branch --show-current TIMEOUT 5 OUTPUT_VARIABLE AX_GIT_BRANCH OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" rev-parse --short=7 HEAD TIMEOUT 5 OUTPUT_VARIABLE AX_GIT_COMMIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE) set(AX_GIT_PRESENT 1) else() set(AX_GIT_BRANCH "UNKNOWN") set(AX_GIT_COMMIT_HASH "unknown") set(AX_GIT_PRESENT 0) endif() configure_file( "${CMAKE_CURRENT_LIST_DIR}/axmolver.h.in" "${CMAKE_CURRENT_LIST_DIR}/axmolver.h" @ONLY) # early experimental features # include(CMakeDependentOption) # cmake_dependent_option(AX_ENABLE_EARLY_FEATURES # "Build the tests when we are the root project" ON # "NOT (AX_GIT_BRANCH STREQUAL \"dev\")" OFF) include(2d/CMakeLists.txt) if(AX_ENABLE_3D) include(3d/CMakeLists.txt) endif() include(platform/CMakeLists.txt) if(AX_ENABLE_PHYSICS) include(physics/CMakeLists.txt) endif() if(AX_ENABLE_3D_PHYSICS) include(physics3d/CMakeLists.txt) endif() include(math/CMakeLists.txt) if(AX_ENABLE_NAVMESH) include(navmesh/CMakeLists.txt) endif() include(renderer/CMakeLists.txt) include(base/CMakeLists.txt) include(ui/CMakeLists.txt) include(network/CMakeLists.txt) if(AX_ENABLE_AUDIO) include(audio/CMakeLists.txt) endif() if(AX_ENABLE_MEDIA) file(GLOB_RECURSE _AX_MEDIA_HEADER media/*.h) file(GLOB_RECURSE _AX_MEDIA_SRC media/*.cpp) if (APPLE) list(APPEND _AX_MEDIA_SRC media/AvfMediaEngine.mm) set_source_files_properties(media/MediaEngine.cpp PROPERTIES LANGUAGE OBJCXX) endif() endif() set(_AX_HEADER axmol.h ${_AX_2D_HEADER} ${_AX_PLATFORM_HEADER} ${_AX_MATH_HEADER} ${_AX_RENDERER_HEADER} ${_AX_BASE_HEADER} ${_AX_UI_HEADER} ${_AX_NETWORK_HEADER} ) set(_AX_SRC axmol.cpp ${_AX_2D_SRC} ${_AX_PLATFORM_SRC} ${_AX_MATH_SRC} ${_AX_RENDERER_SRC} ${_AX_BASE_SRC} ${_AX_UI_SRC} ${_AX_NETWORK_SRC} ) if(AX_ENABLE_3D) list(APPEND _AX_HEADER ${_AX_3D_HEADER}) list(APPEND _AX_SRC ${_AX_3D_SRC}) endif() if(AX_ENABLE_PHYSICS) list(APPEND _AX_HEADER ${_AX_PHYSICS_HEADER}) list(APPEND _AX_SRC ${_AX_PHYSICS_SRC}) endif() if(AX_ENABLE_3D_PHYSICS) list(APPEND _AX_HEADER ${_AX_PHYSICS3D_HEADER}) list(APPEND _AX_SRC ${_AX_PHYSICS3D_SRC}) endif() if(AX_ENABLE_NAVMESH) list(APPEND _AX_HEADER ${_AX_NAVMESH_HEADER}) list(APPEND _AX_SRC ${_AX_NAVMESH_SRC}) endif() if(AX_ENABLE_MEDIA) list(APPEND _AX_HEADER ${_AX_MEDIA_HEADER}) list(APPEND _AX_SRC ${_AX_MEDIA_SRC}) endif() if(AX_ENABLE_AUDIO) list(APPEND _AX_HEADER ${_AX_AUDIO_HEADER}) list(APPEND _AX_SRC ${_AX_AUDIO_SRC}) endif() list(APPEND _AX_SRC ${_AX_HEADER}) add_library(${_AX_CORE_LIB} ${_AX_SRC}) if(WASM) if(${EMSCRIPTEN_VERSION} VERSION_GREATER_EQUAL "3.1.51") target_link_options(${_AX_CORE_LIB} PUBLIC -sGL_ENABLE_GET_PROC_ADDRESS) endif() target_link_options(${_AX_CORE_LIB} PUBLIC -lwebsocket.js) elseif(AX_ENABLE_MFMEDIA AND NOT WINRT AND FULL_MSVC) target_link_options(${_AX_CORE_LIB} PUBLIC "/DELAYLOAD:mf.dll" "/DELAYLOAD:mfplat.dll") endif() ax_find_shaders(${_AX_ROOT}/core/renderer/shaders BUILTIN_SHADER_SOURCES) set(ax_builtin_shaders ${BUILTIN_SHADER_SOURCES} CACHE STATIC "" FORCE) # configure engine builtin light num if (NOT DEFINED AX_MAX_DIRECTIONAL_LIGHT) set(AX_MAX_DIRECTIONAL_LIGHT 1) endif() if (NOT DEFINED AX_MAX_POINT_LIGHT) set(AX_MAX_POINT_LIGHT 1) endif() if (NOT DEFINED AX_MAX_SPOT_LIGHT) set (AX_MAX_SPOT_LIGHT 1) endif() configure_file( "${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h.in" "${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h" @ONLY) # SKINPOSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs # POSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs # POSITION_NORMAL_3D: positionNormalTexture.vert, colorNormal.frag, LightDefs # POSITION_BUMPEDNORMAL_TEXTURE_3D: positionNormalTexture.vert, colorNormalTexture.frag, lightNormMapDef # SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D: skinPositionNormalTexture_vert, colorNormalTexture.frag, lightNormMapDef set_source_files_properties( ${_AX_ROOT}/core/renderer/shaders/colorNormal.frag ${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag ${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert ${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert PROPERTIES GLSLCC_DEFINES "MAX_DIRECTIONAL_LIGHT_NUM=${AX_MAX_DIRECTIONAL_LIGHT},MAX_POINT_LIGHT_NUM=${AX_MAX_POINT_LIGHT},MAX_SPOT_LIGHT_NUM=${AX_MAX_SPOT_LIGHT}" ) set_source_files_properties( ${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag ${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert ${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert PROPERTIES GLSLCC_OUTPUT1 "USE_NORMAL_MAPPING=1" ) ax_target_compile_shaders(${_AX_CORE_LIB} FILES ${BUILTIN_SHADER_SOURCES}) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_PHYSICS) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_3D) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_3D_PHYSICS) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_NAVMESH) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MEDIA) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_AUDIO) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_CONSOLE) ax_config_pred(${_AX_CORE_LIB} AX_CORE_PROFILE) # use 3rdparty libs add_subdirectory(${_AX_ROOT}/3rdparty ${ENGINE_BINARY_PATH}/3rdparty) target_link_libraries(${_AX_CORE_LIB} 3rdparty) # add base macro define and compile options use_ax_compile_define(${_AX_CORE_LIB}) use_ax_compile_options(${_AX_CORE_LIB}) # use all platform related system libs use_ax_depend(${_AX_CORE_LIB}) target_include_directories(${_AX_CORE_LIB} PUBLIC ${_AX_ROOT} PUBLIC ${_AX_ROOT}/3rdparty PUBLIC ${_AX_ROOT}/extensions/scripting PUBLIC ${_AX_ROOT}/core PUBLIC ${_AX_ROOT}/core/platform INTERFACE ${_AX_ROOT}/3rdparty INTERFACE ${_AX_ROOT}/extensions/scripting INTERFACE ${_AX_ROOT}/core/base INTERFACE ${_AX_ROOT}/core/audio INTERFACE ${_AX_ROOT}/core/platform/${PLATFORM_NAME} ) set_target_properties(${_AX_CORE_LIB} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" VERSION "${_AX_VERSION}" FOLDER "Internal" ) if(XCODE OR VS) ax_mark_code_files("${_AX_CORE_LIB}") endif() message("CMake ${_AX_CORE_LIB} target_precompile_headers") target_precompile_headers(${_AX_CORE_LIB} PRIVATE "$<$:axmol.h>" ) if(WINDOWS) # cppwinrt or webview2 require nuget if(WINDOWS_STORE OR AX_ENABLE_MSEDGE_WEBVIEW2) find_program(NUGET_EXE NAMES nuget PATHS ${_AX_ROOT}/tools/external/nuget) if(NOT NUGET_EXE) message("NUGET.EXE not found.") message(FATAL_ERROR "Please run setup.ps1 again to download NUGET.EXE, and run CMake again.") endif() endif() if(WINDOWS_STORE) file(TO_NATIVE_PATH ${CMAKE_BINARY_DIR} AX_TOP_SOLUTION_DIR) configure_file(${_AX_ROOT}/cmake/CppWinRT.props.in ${CMAKE_BINARY_DIR}/CppWinRT.props @ONLY) # intsall cppwinrt package for xaml apps execute_process(COMMAND "${NUGET_EXE}" install "Microsoft.Windows.CppWinRT" -Version ${AX_CPPWINRT_VERSION} -ExcludeVersion -OutputDirectory "${CMAKE_BINARY_DIR}/packages") set_target_properties(${_AX_CORE_LIB} PROPERTIES VS_PROJECT_IMPORT ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.props ) target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.targets) endif() if(AX_ENABLE_MSEDGE_WEBVIEW2) execute_process(COMMAND "${NUGET_EXE}" install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory "${CMAKE_BINARY_DIR}/packages") if(CMAKE_GENERATOR MATCHES "Ninja") target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib) target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include) else() target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets) endif() endif() endif() # axmol math simd intrinsics support set(_simdc_defines) set(_simdc_options) if (NOT WASM) # native platforms auto detect from cmake or preprocessor check if (AX_ISA_SIMD MATCHES "sse") list(APPEND _simdc_defines AX_SSE_INTRINSICS=1) if (AX_ISA_SIMD MATCHES "sse4") list(APPEND _simdc_defines __SSE4_1__=1) if (LINUX) list(APPEND _simdc_options -msse4.1) endif() endif() endif() else() # wasm requires user specify SIMD intrinsics manually set(AX_WASM_ISA_SIMD "none" CACHE STRING "") string(TOLOWER ${AX_WASM_ISA_SIMD} AX_WASM_ISA_SIMD) if(AX_WASM_ISA_SIMD MATCHES "sse") message(AUTHOR_WARNING "Using SSE intrinsics for WASM ...") list(APPEND _simdc_defines AX_SSE_INTRINSICS=1 __SSE__=1 __SSE2__=1) list(APPEND _simdc_options -msse -msse2) if(AX_ISA_LEVEL GREATER_EQUAL 2) list(APPEND _simdc_defines __SSE4_1__=1) list(APPEND _simdc_options -msse4.1) endif() list(APPEND _simdc_options -msimd128) elseif(AX_WASM_ISA_SIMD MATCHES "neon") message(AUTHOR_WARNING "Using NEON intrinsics for WASM ...") list(APPEND _simdc_defines AX_NEON_INTRINSICS=1) list(APPEND _simdc_options -mfpu=neon -msimd128) endif() endif() if(_simdc_defines) target_compile_definitions(${_AX_CORE_LIB} PUBLIC ${_simdc_defines}) if(_simdc_options) target_compile_options(${_AX_CORE_LIB} PUBLIC ${_simdc_options}) endif() endif() # engine extensions add_subdirectory(${_AX_ROOT}/extensions ${ENGINE_BINARY_PATH}/extensions) if(MSVC) target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis) target_sources(${_AX_CORE_LIB} PRIVATE ../3rdparty/robin-map/tsl-robin-map.natvis) target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000") endif() if(ANDROID) add_subdirectory(${_AX_ROOT}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android) endif() if(LINUX) find_package(X11 REQUIRED) target_include_directories(${_AX_CORE_LIB} PUBLIC "${X11_X11_INCLUDE_PATH}") # X11 gets linked by cmake/Modules/AXLinkHelpers.cmake # including GTK3.0 and WebKit2Gtk4.x find_package(PkgConfig REQUIRED) pkg_check_modules(GKT3 REQUIRED gtk+-3.0) set(_webkit2gtk_vers "4.1;4.0") foreach(_ver ${_webkit2gtk_vers}) pkg_check_modules(WEBKIT2GTK webkit2gtk-${_ver}) if (WEBKIT2GTK_LIBRARY_DIRS) break() endif() endforeach() target_include_directories(${_AX_CORE_LIB} PUBLIC ${GTK3_INCLUDE_DIRS} ${WEBKIT2GTK_INCLUDE_DIRS}) target_link_directories(${_AX_CORE_LIB} PRIVATE ${GTK3_LIBRARY_DIRS} ${WEBKIT2GTK_LIBRARY_DIRS}) target_link_libraries(${_AX_CORE_LIB} ${GTK3_LIBRARIES} ${WEBKIT2GTK_LIBRARIES}) endif() #if(XCODE) # # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+ # # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0 # target_compile_options(${_AX_CORE_LIB} PUBLIC $<$:-fno-aligned-allocation>) #endif()