#ifndef __JOYSTICK_SCENE_H__ #define __JOYSTICK_SCENE_H__ #include "cocos2d.h" #include "DemoScene.h" #include "JoystickModule.h" USING_NS_FGUI; class JoystickScene : public DemoScene { public: // implement the "static create()" method manually CREATE_FUNC(JoystickScene); ~JoystickScene(); protected: virtual void continueInit() override; private: GComponent* _view; JoystickModule* _joystick; }; #endif