/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include void _spMeshAttachment_dispose (spAttachment* attachment) { spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment); FREE(self->path); FREE(self->uvs); if (!self->parentMesh) { _spVertexAttachment_deinit(SUPER(self)); FREE(self->regionUVs); FREE(self->triangles); FREE(self->edges); } else _spAttachment_deinit(attachment); FREE(self); } spMeshAttachment* spMeshAttachment_create (const char* name) { spMeshAttachment* self = NEW(spMeshAttachment); self->r = 1; self->g = 1; self->b = 1; self->a = 1; _spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose); return self; } void spMeshAttachment_updateUVs (spMeshAttachment* self) { int i; float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV; int verticesLength = SUPER(self)->worldVerticesLength; FREE(self->uvs); self->uvs = MALLOC(float, verticesLength); if (self->regionRotate) { for (i = 0; i < verticesLength; i += 2) { self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width; self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height; } } else { for (i = 0; i < verticesLength; i += 2) { self->uvs[i] = self->regionU + self->regionUVs[i] * width; self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height; } } } void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) { spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices); } void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) { CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh; if (parentMesh) { self->super.worldVerticesLength = parentMesh->super.worldVerticesLength; self->super.bones = parentMesh->super.bones; self->super.bonesCount = parentMesh->super.bonesCount; self->super.vertices = parentMesh->super.vertices; self->super.verticesCount = parentMesh->super.verticesCount; self->regionUVs = parentMesh->regionUVs; self->triangles = parentMesh->triangles; self->trianglesCount = parentMesh->trianglesCount; self->hullLength = parentMesh->hullLength; self->edges = parentMesh->edges; self->edgesCount = parentMesh->edgesCount; self->width = parentMesh->width; self->height = parentMesh->height; } }