/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKIN_H_ #define SPINE_SKIN_H_ #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spSkin { const char* const name; #ifdef __cplusplus spSkin() : name(0) { } #endif } spSkin; /* Private structs, needed by Skeleton */ typedef struct _Entry _Entry; struct _Entry { int slotIndex; const char* name; spAttachment* attachment; _Entry* next; }; typedef struct { spSkin super; _Entry* entries; } _spSkin; spSkin* spSkin_create (const char* name); void spSkin_dispose (spSkin* self); /* The Skin owns the attachment. */ void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment); /* Returns 0 if the attachment was not found. */ spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name); /* Returns 0 if the slot or attachment was not found. */ const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex); /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */ void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin); #ifdef SPINE_SHORT_NAMES typedef spSkin Skin; #define Skin_create(...) spSkin_create(__VA_ARGS__) #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__) #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__) #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__) #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__) #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKIN_H_ */