//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// winrtangleutils.h: utility functions for handling Angle WinRT types

#ifndef WINRT_ANGLE_UTILS_H_
#define WINRT_ANGLE_UTILS_H_

#include "common/winrtangle.h"

#include <unknwn.h>
#include <wrl.h>
#include <D3D11_1.h>

namespace winrtangleutils
{
HRESULT getIWinRTWindow(Microsoft::WRL::ComPtr<IUnknown>& iWindow, Microsoft::WRL::ComPtr<IWinrtEglWindow> *iWinRTWindow);
HRESULT getIPhoneXamlWindow(Microsoft::WRL::ComPtr<IUnknown>& iWindow, Microsoft::WRL::ComPtr<IWinPhone8XamlD3DWindow> *iPhoneXamlWindow);
HRESULT getWindowSize(Microsoft::WRL::ComPtr<IUnknown>& iWindow, int& width, int& height);

bool hasIPhoneXamlWindow(Microsoft::WRL::ComPtr<IWinrtEglWindow>& iWindow);

} //namespace winrtangleutils 


#endif   // WINRT_ANGLE_UTILS_H_