/* * Copyright (c) 2012 cocos2d-x.org * http://www.cocos2d-x.org * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #include "CCControlHuePicker.h" NS_CC_EXT_BEGIN ControlHuePicker::ControlHuePicker() : _hue(0.0f) , _huePercentage(0.0f) , _background(nullptr) , _slider(nullptr) { } ControlHuePicker::~ControlHuePicker() { removeAllChildrenWithCleanup(true); CC_SAFE_RELEASE(_background); CC_SAFE_RELEASE(_slider); } ControlHuePicker* ControlHuePicker::create(Node* target, Vec2 pos) { ControlHuePicker *pRet = new (std::nothrow) ControlHuePicker(); pRet->initWithTargetAndPos(target, pos); pRet->autorelease(); return pRet; } bool ControlHuePicker::initWithTargetAndPos(Node* target, Vec2 pos) { if (Control::init()) { // Add background and slider sprites this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Vec2(0.0f, 0.0f))); this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f))); _slider->setPosition(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f); _startPos=pos; // Sets the default value _hue=0.0f; _huePercentage=0.0f; return true; } else { return false; } } void ControlHuePicker::setHue(float hueValue) { _hue=hueValue; // Set the position of the slider to the correct hue // We need to divide it by 360 as its taken as an angle in degrees float huePercentage = hueValue / 360.0f; setHuePercentage(huePercentage); } void ControlHuePicker::setHuePercentage(float hueValueInPercent) { _huePercentage=hueValueInPercent; _hue=_huePercentage*360.0f; // Clamp the position of the icon within the circle Rect backgroundBox=_background->getBoundingBox(); // Get the center point of the background image float centerX = _startPos.x + backgroundBox.size.width * 0.5f; float centerY = _startPos.y + backgroundBox.size.height * 0.5f; // Work out the limit to the distance of the picker when moving around the hue bar float limit = backgroundBox.size.width * 0.5f - 15.0f; // Update angle float angleDeg = _huePercentage * 360.0f - 180.0f; float angle = CC_DEGREES_TO_RADIANS(angleDeg); // Set new position of the slider float x = centerX + limit * cosf(angle); float y = centerY + limit * sinf(angle); _slider->setPosition(x, y); } void ControlHuePicker::setEnabled(bool enabled) { Control::setEnabled(enabled); if (_slider != nullptr) { _slider->setOpacity(enabled ? 255 : 128); } } void ControlHuePicker::updateSliderPosition(Vec2 location) { // Clamp the position of the icon within the circle Rect backgroundBox=_background->getBoundingBox(); // Get the center point of the background image float centerX = _startPos.x + backgroundBox.size.width * 0.5f; float centerY = _startPos.y + backgroundBox.size.height * 0.5f; // Work out the distance difference between the location and center float dx = location.x - centerX; float dy = location.y - centerY; // Update angle by using the direction of the location float angle = atan2f(dy, dx); float angleDeg = CC_RADIANS_TO_DEGREES(angle) + 180.0f; // use the position / slider width to determin the percentage the dragger is at setHue(angleDeg); // send Control callback sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); } bool ControlHuePicker::checkSliderPosition(Vec2 location) { // compute the distance between the current location and the center double distance = sqrt(pow (location.x + 10, 2) + pow(location.y, 2)); // check that the touch location is within the circle if (80 > distance && distance > 59) { updateSliderPosition(location); return true; } return false; } bool ControlHuePicker::onTouchBegan(Touch* touch, Event* event) { if (!isEnabled() || !isVisible()) { return false; } // Get the touch location Vec2 touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); } void ControlHuePicker::onTouchMoved(Touch* touch, Event* event) { // Get the touch location Vec2 touchLocation=getTouchLocation(touch); //small modification: this allows changing of the colour, even if the touch leaves the bounding area // updateSliderPosition(touchLocation); // sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); // Check the touch position on the slider checkSliderPosition(touchLocation); } NS_CC_EXT_END