/**************************************************************************** Copyright (c) 2013 cocos2d-x.org Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "editor-support/cocostudio/FlatBuffersSerialize.h" #include "base/ObjectFactory.h" #include "base/ccConstants.h" #include "ui/CocosGUI.h" #include "platform/CCFileUtils.h" #include "editor-support/cocostudio/CocoStudio.h" #include "editor-support/cocostudio/CSLanguageDataBinary_generated.h" #include "editor-support/cocostudio/CSParseBinary_generated.h" #include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h" #include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h" #include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h" #include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h" #include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h" #include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h" #include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h" #include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h" #include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h" #include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h" #include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h" #include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h" #include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h" #include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h" #include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h" #include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h" #include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h" #include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h" #include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h" #include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h" #include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h" #include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h" #include "tinyxml2.h" #include "flatbuffers/flatbuffers.h" #include "flatbuffers/util.h" USING_NS_CC; using namespace cocos2d::ui; using namespace cocostudio; using namespace cocostudio::timeline; using namespace flatbuffers; namespace cocostudio { static const char* Property_VisibleForFrame = "VisibleForFrame"; static const char* Property_Position = "Position"; static const char* Property_Scale = "Scale"; static const char* Property_RotationSkew = "RotationSkew"; static const char* Property_CColor = "CColor"; static const char* Property_FileData = "FileData"; static const char* Property_FrameEvent = "FrameEvent"; static const char* Property_Alpha = "Alpha"; static const char* Property_AnchorPoint = "AnchorPoint"; static const char* Property_ZOrder = "ZOrder"; static const char* Property_ActionValue = "ActionValue"; static const char* Property_BlendValue = "BlendFunc"; static FlatBuffersSerialize* _instanceFlatBuffersSerialize = nullptr; FlatBuffersSerialize::FlatBuffersSerialize() : _isSimulator(false) , _builder(nullptr) , _csparsebinary(nullptr) { CREATE_CLASS_NODE_READER_INFO(NodeReader); CREATE_CLASS_NODE_READER_INFO(SingleNodeReader); CREATE_CLASS_NODE_READER_INFO(SpriteReader); CREATE_CLASS_NODE_READER_INFO(ParticleReader); CREATE_CLASS_NODE_READER_INFO(GameMapReader); CREATE_CLASS_NODE_READER_INFO(ButtonReader); CREATE_CLASS_NODE_READER_INFO(CheckBoxReader); CREATE_CLASS_NODE_READER_INFO(ImageViewReader); CREATE_CLASS_NODE_READER_INFO(TextBMFontReader); CREATE_CLASS_NODE_READER_INFO(TextReader); CREATE_CLASS_NODE_READER_INFO(TextFieldReader); CREATE_CLASS_NODE_READER_INFO(TextAtlasReader); CREATE_CLASS_NODE_READER_INFO(LoadingBarReader); CREATE_CLASS_NODE_READER_INFO(SliderReader); CREATE_CLASS_NODE_READER_INFO(LayoutReader); CREATE_CLASS_NODE_READER_INFO(ScrollViewReader); CREATE_CLASS_NODE_READER_INFO(PageViewReader); CREATE_CLASS_NODE_READER_INFO(ListViewReader); } FlatBuffersSerialize::~FlatBuffersSerialize() { } FlatBuffersSerialize* FlatBuffersSerialize::getInstance() { if (!_instanceFlatBuffersSerialize) { _instanceFlatBuffersSerialize = new (std::nothrow) FlatBuffersSerialize(); } return _instanceFlatBuffersSerialize; } void FlatBuffersSerialize::purge() { CC_SAFE_DELETE(_instanceFlatBuffersSerialize); } void FlatBuffersSerialize::destroyInstance() { CC_SAFE_DELETE(_instanceFlatBuffersSerialize); } void FlatBuffersSerialize::deleteFlatBufferBuilder() { if (_builder != nullptr) { _builder->Clear(); CC_SAFE_DELETE(_builder); } } std::string FlatBuffersSerialize::serializeFlatBuffersWithXMLFile(const std::string &xmlFileName, const std::string &flatbuffersFileName) { std::string inFullpath = FileUtils::getInstance()->fullPathForFilename(xmlFileName); // xml read if (!FileUtils::getInstance()->isFileExist(inFullpath)) { return ".csd file does not exist."; } std::string content = FileUtils::getInstance()->getStringFromFile(inFullpath); // xml parse tinyxml2::XMLDocument* document = new (std::nothrow) tinyxml2::XMLDocument(); document->Parse(content.c_str()); const tinyxml2::XMLElement* rootElement = document->RootElement();// Root // CCLOG("rootElement name = %s", rootElement->Name()); const tinyxml2::XMLElement* element = rootElement->FirstChildElement(); bool serializeEnabled = false; std::string rootType = ""; while (element) { // CCLOG("entity name = %s", element->Name()); if (strcmp("PropertyGroup", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); while (attribute && strcmp("Version", attribute->Name()) != 0) attribute = attribute->Next(); if (attribute) _csdVersion = attribute->Value(); _csdVersion = "2.1.0.0"; } if (strcmp("Content", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); // if (!attribute) { serializeEnabled = true; rootType = "NodeObjectData"; } // // // while (attribute) // { // std::string name = attribute->Name(); // std::string value = attribute->Value(); // CCLOG("attribute name = %s, value = %s", name, value); // if (name == "") // { // serializeEnabled = true; // rootType = (strcmp("", value) == 0) ? "Node" : value; // } // // if (serializeEnabled) // { // break; // } // // attribute = attribute->Next(); // } // } if (serializeEnabled) { break; } const tinyxml2::XMLElement* child = element->FirstChildElement(); if (child) { element = child; } else { element = element->NextSiblingElement(); } } if (serializeEnabled) { _builder = new (std::nothrow) FlatBufferBuilder(); Offset nodeTree; Offset aciton; std::vector> animationInfos; const tinyxml2::XMLElement* child = element->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "Animation") // action { const tinyxml2::XMLElement* animation = child; aciton = createNodeAction(animation); } else if (name == "ObjectData") // nodeTree { const tinyxml2::XMLElement* objectData = child; auto nameElem = objectData->FirstAttribute(); while (nameElem) { if (0 == strcmp("ctype", nameElem->Name())) { rootType = nameElem->Value(); break; } else nameElem = nameElem->Next(); } if (rootType == "GameNodeObjectData" || rootType == "GameLayerObjectData") // for adaptate old version rootType = "NodeObjectData"; nodeTree = createNodeTree(objectData, rootType); } else if (name == "AnimationList") // animation list { const tinyxml2::XMLElement* animationinfoElement = child->FirstChildElement(); while (animationinfoElement) { auto animationinfo = createAnimationInfo(animationinfoElement); animationInfos.push_back(animationinfo); animationinfoElement = animationinfoElement->NextSiblingElement(); } } child = child->NextSiblingElement(); } auto csparsebinary = CreateCSParseBinary(*_builder, _builder->CreateString(_csdVersion), _builder->CreateVector(_textures), _builder->CreateVector(_texturePngs), nodeTree, aciton, _builder->CreateVector(animationInfos)); _builder->Finish(csparsebinary); _textures.clear(); _texturePngs.clear(); std::string outFullPath = FileUtils::getInstance()->fullPathForFilename(flatbuffersFileName); size_t pos = outFullPath.find_last_of('.'); std::string convert = outFullPath.substr(0, pos).append(".csb"); auto save = flatbuffers::SaveFile(convert.c_str(), reinterpret_cast(_builder->GetBufferPointer()), _builder->GetSize(), true); if (!save) { return "couldn't save files!"; } deleteFlatBufferBuilder(); } return ""; } // NodeTree Offset FlatBuffersSerialize::createNodeTree(const tinyxml2::XMLElement *objectData, std::string classType) { std::string classname = classType.substr(0, classType.find("ObjectData")); // CCLOG("classname = %s", classname.c_str()); std::string name = ""; Offset options; std::vector> children; if (classname == "ProjectNode") { auto reader = ProjectNodeReader::getInstance(); options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder)); } else if (classname == "SimpleAudio") { auto reader = ComAudioReader::getInstance(); options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder)); } else { std::string readername = getGUIClassName(classname); readername.append("Reader"); NodeReaderProtocol* reader = dynamic_cast(ObjectFactory::getInstance()->createObject(readername)); if (reader != nullptr) { options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder)); } } // children bool containChildrenElement = false; const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { // CCLOG("child name = %s", child->Name()); if (strcmp("Children", child->Name()) == 0) { containChildrenElement = true; break; } child = child->NextSiblingElement(); } if (containChildrenElement) { child = child->FirstChildElement(); // CCLOG("element name = %s", child->Name()); while (child) { const tinyxml2::XMLAttribute* attribute = child->FirstAttribute(); bool bHasType = false; while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "ctype") { children.push_back(createNodeTree(child, value)); bHasType = true; break; } attribute = attribute->Next(); } if(!bHasType) { children.push_back(createNodeTree(child, "NodeObjectData")); } child = child->NextSiblingElement(); } } // std::string customClassName = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "CustomClassName") { customClassName = value; break; } attribute = attribute->Next(); } return CreateNodeTree(*_builder, _builder->CreateString(classname), _builder->CreateVector(children), options, _builder->CreateString(customClassName)); } int FlatBuffersSerialize::getResourceType(std::string key) { if(key == "Normal" || key == "Default") { return 0; } if(_isSimulator) { if(key == "MarkedSubImage") { return 0; } } return 1; } std::string FlatBuffersSerialize::getGUIClassName(const std::string &name) { std::string convertedClassName = name; if (name == "Panel") { convertedClassName = "Layout"; } else if (name == "TextArea") { convertedClassName = "Text"; } else if (name == "TextButton") { convertedClassName = "Button"; } else if (name == "Label") { convertedClassName = "Text"; } else if (name == "LabelAtlas") { convertedClassName = "TextAtlas"; } else if (name == "LabelBMFont") { convertedClassName = "TextBMFont"; } return convertedClassName; } std::string FlatBuffersSerialize::getWidgetReaderClassName(Widget* widget) { std::string readerName; // 1st., custom widget parse properties of parent widget with parent widget reader if (dynamic_cast(widget)) { readerName = "ButtonReader"; } else if (dynamic_cast(widget)) { readerName = "CheckBoxReader"; } else if (dynamic_cast(widget)) { readerName = "ImageViewReader"; } else if (dynamic_cast(widget)) { readerName = "TextAtlasReader"; } else if (dynamic_cast(widget)) { readerName = "TextBMFontReader"; } else if (dynamic_cast(widget)) { readerName = "TextReader"; } else if (dynamic_cast(widget)) { readerName = "LoadingBarReader"; } else if (dynamic_cast(widget)) { readerName = "SliderReader"; } else if (dynamic_cast(widget)) { readerName = "TextFieldReader"; } else if (dynamic_cast(widget)) { readerName = "ListViewReader"; } else if (dynamic_cast(widget)) { readerName = "PageViewReader"; } else if (dynamic_cast(widget)) { readerName = "ScrollViewReader"; } else if (dynamic_cast(widget)) { readerName = "LayoutReader"; } else if (dynamic_cast(widget)) { readerName = "WidgetReader"; } return readerName; } // NodeAction Offset FlatBuffersSerialize::createNodeAction(const tinyxml2::XMLElement *objectData) { int duration = 0; float speed = 0.0f; std::string currentAnimationName = ""; // CCLOG("animation name = %s", objectData->Name()); // ActionTimeline const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); // attributes while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "Duration") { duration = atoi(value.c_str()); } else if (name == "Speed") { speed = atof(value.c_str()); } else if (name == "ActivedAnimationName") { currentAnimationName = value.c_str(); } attribute = attribute->Next(); } // all Timeline std::vector> timelines; const tinyxml2::XMLElement* timelineElement = objectData->FirstChildElement(); while (timelineElement) { auto timeLine = createTimeLine(timelineElement); timelines.push_back(timeLine); timelineElement = timelineElement->NextSiblingElement(); } return CreateNodeAction(*_builder, duration, speed, _builder->CreateVector(timelines), _builder->CreateString(currentAnimationName)); } Offset FlatBuffersSerialize::createAnimationInfo(const tinyxml2::XMLElement *objectData) { std::string infoName = ""; int startIndex = 0; int endIndex = 0; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string attrivalue = attribute->Value(); if (attriname == "Name") { infoName = attrivalue; } else if (attriname == "StartIndex") { startIndex = atoi(attrivalue.c_str()); } else if (attriname == "EndIndex") { endIndex = atoi(attrivalue.c_str()); } attribute = attribute->Next(); } return CreateAnimationInfo(*_builder, _builder->CreateString(infoName), startIndex, endIndex); } Offset FlatBuffersSerialize::createTimeLine(const tinyxml2::XMLElement *objectData) { int actionTag = 0; std::string property = ""; // TimelineData attributes const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "ActionTag") { actionTag = atoi(value.c_str()); } else if (name == "Property") { property = value; } attribute = attribute->Next(); } // all Frame std::vector> frames; const tinyxml2::XMLElement* frameElement = objectData->FirstChildElement(); while (frameElement) { Offset frame; if (property == Property_VisibleForFrame) { auto boolFrame = createBoolFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame 0, // EventFrame 0, // IntFrame boolFrame); } else if (property == Property_Position) { auto pointFrame = createPointFrame(frameElement); frame = CreateFrame(*_builder, pointFrame); } else if (property == Property_Scale) { auto scaleFrame = createScaleFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame scaleFrame); } else if (property == Property_RotationSkew) { auto scaleFrame = createScaleFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame scaleFrame); } else if (property == Property_CColor) { auto colorFrame = createColorFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame colorFrame); } else if (property == Property_FileData) { auto textureFrame = createTextureFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame textureFrame); } else if (property == Property_FrameEvent) { auto eventFrame = createEventFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame eventFrame); } else if (property == Property_Alpha) { auto intFrame = createIntFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame 0, // EventFrame intFrame); } else if (property == Property_AnchorPoint) { auto scaleFrame = createScaleFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame scaleFrame); } else if (property == Property_ZOrder) { auto intFrame = createIntFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame 0, // EventFrame intFrame); } else if (property == Property_ActionValue) { auto innerActionFrame = createInnerActionFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame 0, // EventFrame 0, // IntFrame 0, // BoolFrame innerActionFrame); } else if (property == Property_BlendValue) { auto blendFrame = createBlendFrame(frameElement); frame = CreateFrame(*_builder, 0, // PointFrame 0, // ScaleFrame 0, // ColorFrame 0, // TextureFrame 0, // EventFrame 0, // IntFrame 0, // BoolFrame 0, //InnerActionFrame blendFrame); } frames.push_back(frame); frameElement = frameElement->NextSiblingElement(); } return CreateTimeLine(*_builder, _builder->CreateString(property), actionTag, _builder->CreateVector(frames)); } Offset FlatBuffersSerialize::createPointFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; Vec2 position; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { position.x = atof(value.c_str()); } else if (name == "Y") { position.y = atof(value.c_str()); } else if (name == "FrameIndex") { frameIndex = atoi(value.c_str()); } else if (name == "Tween") { tween = (value == "True") ? true : false; } attribute = attribute->Next(); } Position f_position(position.x, position.y); return CreatePointFrame(*_builder, frameIndex, tween, &f_position, createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createScaleFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; Vec2 scale; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { scale.x = atof(value.c_str()); } else if (name == "Y") { scale.y = atof(value.c_str()); } else if (name == "FrameIndex") { frameIndex = atoi(value.c_str()); } else if (name == "Tween") { tween = (value == "True") ? true : false; } attribute = attribute->Next(); } Scale f_scale(scale.x, scale.y); return CreateScaleFrame(*_builder, frameIndex, tween, &f_scale, createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createColorFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; Color3B color; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "FrameIndex") { frameIndex = atoi(value.c_str()); } else if (name == "Tween") { tween = (value == "True") ? true : false; } attribute = attribute->Next(); } // color const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { attribute = child->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "R") { color.r = atoi(value.c_str()); } else if (name == "G") { color.g = atoi(value.c_str()); } else if (name == "B") { color.b = atoi(value.c_str()); } attribute = attribute->Next(); } child = child->NextSiblingElement(); } Color f_color(255, color.r, color.g, color.b); return CreateColorFrame(*_builder, frameIndex, tween, &f_color, createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createTextureFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; std::string path = ""; std::string plistFile = ""; int resourceType = 0; std::string texture = ""; std::string texturePng = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "FrameIndex") { frameIndex = atoi(value.c_str()); } else if (attriname == "Tween") { tween = (value == "True") ? true : false; } attribute = attribute->Next(); } const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { attribute = child->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "Path") { path = value; } else if (attriname == "Type") { resourceType = getResourceType(value); } else if (attriname == "Plist") { plistFile = value; texture = value; } attribute = attribute->Next(); } if (resourceType == 1) { _textures.push_back(_builder->CreateString(texture)); } child = child->NextSiblingElement(); } return CreateTextureFrame(*_builder, frameIndex, tween, CreateResourceData(*_builder, _builder->CreateString(path), _builder->CreateString(plistFile), resourceType), createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createEventFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; std::string value = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string attrivalue = attribute->Value(); if (name == "Value") // to be gonna modify { value = attrivalue; } else if (name == "FrameIndex") { frameIndex = atoi(attrivalue.c_str()); } else if (name == "Tween") { tween = (attrivalue == "True") ? true : false; } attribute = attribute->Next(); } return CreateEventFrame(*_builder, frameIndex, tween, _builder->CreateString(value), createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createIntFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; int value = 0; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string attrivalue = attribute->Value(); if (name == "Value") // to be gonna modify { value = atoi(attrivalue.c_str()); } else if (name == "FrameIndex") { frameIndex = atoi(attrivalue.c_str()); } else if (name == "Tween") { tween = (attrivalue == "True") ? true : false; } attribute = attribute->Next(); } return CreateIntFrame(*_builder, frameIndex, tween, value, createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createBoolFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; bool value = true; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string attrivalue = attribute->Value(); if (name == "Value") { value = (attrivalue == "True") ? true : false; } else if (name == "FrameIndex") { frameIndex = atoi(attrivalue.c_str()); } else if (name == "Tween") { tween = (attrivalue == "True") ? true : false; } attribute = attribute->Next(); } return CreateBoolFrame(*_builder, frameIndex, tween, value, createEasingData(objectData->FirstChildElement())); } Offset FlatBuffersSerialize::createInnerActionFrame(const tinyxml2::XMLElement *objectData) { int frameIndex = 0; bool tween = true; int innerActionType = 0; std::string currentAniamtionName = ""; int singleFrameIndex = 0; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string attrivalue = attribute->Value(); if (name == "InnerActionType") { if (attrivalue == "LoopAction") { innerActionType = 0; } else if (attrivalue == "NoLoopAction") { innerActionType = 1; } else if (attrivalue == "SingleFrame") { innerActionType = 2; } } else if (name == "CurrentAniamtionName") { currentAniamtionName = attrivalue; } else if (name == "SingleFrameIndex") { singleFrameIndex = atoi(attrivalue.c_str()); } else if (name == "FrameIndex") { frameIndex = atoi(attrivalue.c_str()); } else if (name == "Tween") { tween = (attrivalue == "True") ? true : false; } attribute = attribute->Next(); } return CreateInnerActionFrame(*_builder, frameIndex, tween, innerActionType, _builder->CreateString(currentAniamtionName), singleFrameIndex, createEasingData(objectData->FirstChildElement())); } flatbuffers::Offset FlatBuffersSerialize::createBlendFrame(const tinyxml2::XMLElement* objectData) { int frameIndex = 0; bool tween = true; int32_t src = GLBlendConst::ONE, dst = GLBlendConst::ONE_MINUS_SRC_ALPHA; std::string name = ""; std::string value = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { name = attribute->Name(); value = attribute->Value(); if (name == "FrameIndex") { frameIndex = atoi(value.c_str()); } else if (name == "Tween") { tween = (value == "True") ? true : false; } else if (name == "Src") { src = atoi(value.c_str()); } else if (name == "Dst") { dst = atoi(value.c_str()); } attribute = attribute->Next(); } flatbuffers::Offset easingData; flatbuffers::BlendFunc blendFunc(src, dst); return CreateBlendFrame(*_builder, frameIndex, tween, &blendFunc, easingData); } flatbuffers::Offset FlatBuffersSerialize::createEasingData(const tinyxml2::XMLElement *objectData) { if (!objectData) { return 0; } int type = -1; std::vector points; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "Type") { type = atoi(value.c_str()); break; } attribute = attribute->Next(); } const tinyxml2::XMLElement* Points = objectData->FirstChildElement(); if (Points) { const tinyxml2::XMLElement* PointF = Points->FirstChildElement(); while (PointF) { Vec2 pointF; attribute = PointF->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { pointF.x = atof(value.c_str()); } else if (name == "Y") { pointF.y = atof(value.c_str()); } attribute = attribute->Next(); } flatbuffers::Position f_PointF(pointF.x, pointF.y); points.push_back(f_PointF); PointF = PointF->NextSiblingElement(); } } return CreateEasingData(*_builder, type, _builder->CreateVectorOfStructs(points)); } /* create flat buffers with XML */ FlatBufferBuilder* FlatBuffersSerialize::createFlatBuffersWithXMLFileForSimulator(const std::string &xmlFileName) { std::string inFullpath = FileUtils::getInstance()->fullPathForFilename(xmlFileName); // xml read if (!FileUtils::getInstance()->isFileExist(inFullpath)) { // CCLOG(".csd file does not exist."); } std::string content = FileUtils::getInstance()->getStringFromFile(inFullpath); // xml parse tinyxml2::XMLDocument* document = new (std::nothrow) tinyxml2::XMLDocument(); document->Parse(content.c_str()); const tinyxml2::XMLElement* rootElement = document->RootElement();// Root // CCLOG("rootElement name = %s", rootElement->Name()); const tinyxml2::XMLElement* element = rootElement->FirstChildElement(); bool serializeEnabled = false; std::string rootType = ""; while (element) { // CCLOG("entity name = %s", element->Name()); if (strcmp("PropertyGroup", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); while (attribute && strcmp("Version", attribute->Name()) != 0) attribute = attribute->Next(); if (attribute) _csdVersion = attribute->Value(); } if (strcmp("Content", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); // if (!attribute) { serializeEnabled = true; rootType = "NodeObjectData"; } } if (serializeEnabled) { break; } const tinyxml2::XMLElement* child = element->FirstChildElement(); if (child) { element = child; } else { element = element->NextSiblingElement(); } } if (serializeEnabled) { _builder = new (std::nothrow) FlatBufferBuilder(); Offset nodeTree; Offset aciton; std::vector > animationInfos; const tinyxml2::XMLElement* child = element->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "Animation") // action { const tinyxml2::XMLElement* animation = child; aciton = createNodeAction(animation); } else if (name == "ObjectData") // nodeTree { const tinyxml2::XMLElement* objectData = child; auto nameElem = objectData->FirstAttribute(); while (nameElem) { if (0 == strcmp("ctype", nameElem->Name())) { rootType = nameElem->Value(); break; } else nameElem = nameElem->Next(); } if (rootType == "GameNodeObjectData" || rootType == "GameLayerObjectData") // for adaptate old version rootType = "NodeObjectData"; nodeTree = createNodeTreeForSimulator(objectData, rootType); } else if (name == "AnimationList") // animation list { const tinyxml2::XMLElement* animationinfoElement = child->FirstChildElement(); while (animationinfoElement) { auto animationinfo = createAnimationInfo(animationinfoElement); animationInfos.push_back(animationinfo); animationinfoElement = animationinfoElement->NextSiblingElement(); } } child = child->NextSiblingElement(); } auto csparsebinary = CreateCSParseBinary(*_builder, _builder->CreateString(_csdVersion), _builder->CreateVector(_textures), _builder->CreateVector(_texturePngs), nodeTree, aciton, _builder->CreateVector(animationInfos)); _builder->Finish(csparsebinary); _textures.clear(); _texturePngs.clear(); } return _builder; } Offset FlatBuffersSerialize::createNodeTreeForSimulator(const tinyxml2::XMLElement *objectData, std::string classType) { std::string classname = classType.substr(0, classType.find("ObjectData")); // CCLOG("classname = %s", classname.c_str()); std::string name = ""; Offset options; std::vector> children; if (classname == "ProjectNode") { auto projectNodeOptions = createProjectNodeOptionsForSimulator(objectData); options = CreateOptions(*_builder, *(Offset*)(&projectNodeOptions)); } else if (classname == "SimpleAudio") { auto reader = ComAudioReader::getInstance(); options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder)); } else { std::string readername = getGUIClassName(classname); readername.append("Reader"); NodeReaderProtocol* reader = dynamic_cast(ObjectFactory::getInstance()->createObject(readername)); if (reader != nullptr) { options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder)); } } // children bool containChildrenElement = false; const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { // CCLOG("child name = %s", child->Name()); if (strcmp("Children", child->Name()) == 0) { containChildrenElement = true; break; } child = child->NextSiblingElement(); } if (containChildrenElement) { child = child->FirstChildElement(); // CCLOG("element name = %s", child->Name()); while (child) { const tinyxml2::XMLAttribute* attribute = child->FirstAttribute(); bool bHasType = false; while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "ctype") { children.push_back(createNodeTreeForSimulator(child, value)); bHasType = true; break; } attribute = attribute->Next(); } if(!bHasType) { children.push_back(createNodeTreeForSimulator(child, "NodeObjectData")); } child = child->NextSiblingElement(); } } // std::string customClassName = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "CustomClassName") { customClassName = value; break; } attribute = attribute->Next(); } return CreateNodeTree(*_builder, _builder->CreateString(classname), _builder->CreateVector(children), options, _builder->CreateString(customClassName)); } Offset FlatBuffersSerialize::createProjectNodeOptionsForSimulator(const tinyxml2::XMLElement *objectData) { auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, _builder); auto nodeOptions = *(Offset*)(&temp); std::string filename = ""; float innerspeed = 1.0f; const tinyxml2::XMLAttribute* objattri = objectData->FirstAttribute(); // inneraction speed while (objattri) { std::string name = objattri->Name(); std::string value = objattri->Value(); if (name == "InnerActionSpeed") { innerspeed = atof(objattri->Value()); break; } objattri = objattri->Next(); } // FileData const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "FileData") { const tinyxml2::XMLAttribute* attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { filename = value; } attribute = attribute->Next(); } } child = child->NextSiblingElement(); } return CreateProjectNodeOptions(*_builder, nodeOptions, _builder->CreateString(filename), innerspeed); } /* Serialize language XML file to Flat Buffers file. */ std::string FlatBuffersSerialize::serializeFlatBuffersWithXMLFileForLanguageData(const std::string& xmlFilePath, const std::string& flatBuffersFilePath, const std::string& languageName) { //Read and parse XML data file. if (!FileUtils::getInstance()->isFileExist(xmlFilePath)) return "Language XML file does not exist."; std::string content = FileUtils::getInstance()->getStringFromFile(xmlFilePath); tinyxml2::XMLDocument* document = new (std::nothrow) tinyxml2::XMLDocument(); document->Parse(content.c_str()); const tinyxml2::XMLElement* element = document->RootElement(); element = element->FirstChildElement(); //Create FlatBuffers file using the language data in XML file. _builder = new (std::nothrow) FlatBufferBuilder(); std::vector> langItemList; while (element) { if (strcmp("language", element->Name()) != 0) { element = element->NextSiblingElement(); continue; } //Read all of the Key-Values in the XML file. std::string key = ""; std::string text = ""; bool hasKeyReaded = false; bool hasTextReaded = false; const tinyxml2::XMLElement* childElement = element->FirstChildElement(); while (childElement) { //Record language key. if (strcmp("key", childElement->Name()) == 0) { key = childElement->GetText(); hasKeyReaded = true; } //Record corresponding text. else if (strcmp(languageName.c_str(), childElement->Name()) == 0) { const char* langText = childElement->GetText(); if (langText && langText[0] != '\0') text = langText; else text = key; hasTextReaded = true; } if (hasKeyReaded && hasTextReaded) break; childElement = childElement->NextSiblingElement(); } Offset langItem = CreateLanguageItem(*_builder, _builder->CreateString(key), _builder->CreateString(text)); langItemList.push_back(langItem); element = element->NextSiblingElement(); } auto langSet = CreateLanguageSet(*_builder, _builder->CreateVector(langItemList)); _builder->Finish(langSet); bool isSuccess = flatbuffers::SaveFile(flatBuffersFilePath.c_str(), reinterpret_cast(_builder->GetBufferPointer()), _builder->GetSize(), true); if (isSuccess) return ""; else return "Failed to save language .csb file."; } } /**/