#!/bin/bash # exit this script if any commmand fails set -e DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" COCOS2DX_ROOT="$DIR"/../.. COCOSFILE_PATH="$COCOS2DX_ROOT/templates/cocos2dx_files.json" CPU_CORES=4 function do_retry() { cmd=$@ retry_times=5 retry_wait=3 c=0 while [ $c -lt $((retry_times+1)) ]; do c=$((c+1)) echo "Executing \"$cmd\", try $c" $cmd && return $? if [ ! $c -eq $retry_times ]; then echo "Command failed, will retry in $retry_wait secs" sleep $retry_wait else echo "Command failed, giving up." return 1 fi done } function build_linux() { echo "Building tests ..." source ../environment.sh cd $COCOS2DX_ROOT mkdir -p linux-build cd linux-build cmake .. cmake --build . } function build_mac_cmake() { NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` # pushd $COCOS2DX_ROOT # python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test # popd # cd $COCOS2DX_ROOT/cocos_new_test cd $COCOS2DX_ROOT mkdir -p mac_cmake_build cd mac_cmake_build cmake .. -GXcode # cmake --build . xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build | xcpretty #the following commands must not be removed xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build exit 0 } function build_ios_cmake() { NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` # pushd $COCOS2DX_ROOT # python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test # popd # cd $COCOS2DX_ROOT/cocos_new_test cd $COCOS2DX_ROOT mkdir -p ios_cmake_build cd ios_cmake_build cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator # too much logs on console when "cmake --build ." # cmake --build . xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty #the following commands must not be removed xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build exit 0 } function build_android_cmake() { # Build all samples echo "Building Android samples ..." source ../environment.sh # build cpp-tests pushd $COCOS2DX_ROOT/tests/cpp-tests/proj.android do_retry ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info popd } function build_android_lua_cmake() { # Build all samples echo "Building Android samples lua ..." source ../environment.sh # build lua-tests pushd $COCOS2DX_ROOT/tests/lua-tests/project/proj.android do_retry ./gradlew assembleDebug -PPROP_BUILD_TYPE=cmake --parallel --info popd } function genernate_binding_codes() { if [ $TRAVIS_OS_NAME == "linux" ]; then # print some log for libstdc++6 strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBC ls -l /usr/lib/x86_64-linux-gnu/libstdc++* dpkg-query -W libstdc++6 ldd $COCOS2DX_ROOT/tools/bindings-generator/libclang/libclang.so fi source ../environment.sh # Generate binding glue codes echo "Create auto-generated luabinding glue codes." pushd "$COCOS2DX_ROOT/tools/tolua" python ./genbindings.py popd } # generate cocos_files.json and check diff function update_cocos_files() { # Don't exit on non-zero return value set +e echo "Updates cocos_files.json" $COCOS2DX_ROOT/tools/travis-scripts/generate-template-files.py git diff FETCH_HEAD --stat --exit-code "$COCOSFILE_PATH" COCOSFILE_DIFF_RETVAL=$? echo $COCOSFILE_DIFF_RETVAL # Exit on error set -e } function generate_pull_request_for_binding_codes_and_cocosfiles() { local COCOS_ROBOT_REMOTE="https://${GH_USER}:${GH_PASSWORD}@github.com/${GH_USER}/cocos2d-x.git" local LUA_AUTO_GENERATE_SCRIPT_PATH="$COCOS2DX_ROOT/cocos/scripting/lua-bindings/auto" local ELAPSEDSECS=`date +%s` local COCOS_BRANCH="update_lua_bindings_$ELAPSEDSECS" local COMMITTAG="[ci skip][AUTO]: updating luabinding & cocos_file.json automatically" local PULL_REQUEST_REPO="https://api.github.com/repos/cocos2d/cocos2d-x/pulls" pushd "$COCOS2DX_ROOT" #Set git user for cocos2d-lua repo git config user.email ${GH_EMAIL} git config user.name ${GH_USER}#Set remotes git remote add upstream "$COCOS_ROBOT_REMOTE" 2> /dev/null > /dev/null # Run status to record the output in the log git status echo echo Comparing with origin HEAD ... echo git fetch origin "$TRAVIS_BRANCH" # Don't exit on non-zero return value set +e git diff FETCH_HEAD --stat --exit-code "$LUA_AUTO_GENERATE_SCRIPT_PATH" local lua_binding_codes_diff=$? # generate cocos_files.json and check diff local cocos_file_diff=$(update_cocos_files) if [ $lua_binding_codes_diff -eq 0 ] && [ $cocos_file_diff -eq 0 ]; then echo "lua binding codes and cocos file are not differences" exit 0 fi # Exit on error set -e git add -f --all "$LUA_AUTO_GENERATE_SCRIPT_PATH" git add -f --all "$COCOSFILE_PATH" git checkout -b "$COCOS_BRANCH" git commit -m "$COMMITTAG" echo "Pushing to Robot's repo ..." git fetch --unshallow origin git push -f upstream "$COCOS_BRANCH" echo "Sending Pull Request to base repo ..." curl --user "${GH_USER}:${GH_PASSWORD}" --request POST --data "{ \"title\": \"$COMMITTAG\", \"body\": \"\", \"head\": \"${GH_USER}:${COCOS_BRANCH}\", \"base\": \"${TRAVIS_BRANCH}\"}" "${PULL_REQUEST_REPO}" 2> /dev/null > /dev/null popd } function run_pull_request() { echo "Building pull request ..." if [ "$BUILD_TARGET" == "android_cocos_new_test" ]; then source ../environment.sh pushd $COCOS2DX_ROOT update_cocos_files python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test popd pushd $COCOS2DX_ROOT/cocos_new_test/proj.android do_retry ./gradlew build popd exit 0 fi if [ "$BUILD_TARGET" == "linux_cocos_new_test" ]; then export PATH=$PATH:$COCOS2DX_ROOT/tools/cocos2d-console/bin genernate_binding_codes pushd $COCOS2DX_ROOT update_cocos_files python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l lua -p my.pack.qqqq cocos_new_test popd echo "Building tests ..." cd $COCOS2DX_ROOT/cocos_new_test mkdir -p linux-build cd linux-build cmake .. cmake --build . exit 0 fi if [ $BUILD_TARGET == 'mac_cmake' ]; then genernate_binding_codes build_mac_cmake exit 0 fi if [ $BUILD_TARGET == 'ios_cmake' ]; then genernate_binding_codes build_ios_cmake exit 0 fi # linux if [ $BUILD_TARGET == 'linux' ]; then genernate_binding_codes build_linux fi # android if [ $BUILD_TARGET == 'android_cmake' ]; then build_android_cmake fi # android_lua if [ $BUILD_TARGET == 'android_lua_cmake' ]; then genernate_binding_codes build_android_lua_cmake fi } function run_after_merge() { echo "Building merge commit ..." # Re-generation of the javascript bindings can perform push of the new # version back to github. We don't do this for pull requests, or if # GH_USER/GH_EMAIL/GH_PASSWORD environment variables are not set correctly # by the encoded variables in the .travis.yml file. (e.g. if cloned repo's # want to use travis). if [ -z "${GH_EMAIL}" ]; then echo "GH_EMAIL not set" exit 1 fi if [ -z "${GH_USER}" ]; then echo "GH_USER not set" exit 1 fi if [ -z "${GH_PASSWORD}" ]; then echo "GH_USER not set" exit 1 fi genernate_binding_codes generate_pull_request_for_binding_codes_and_cocosfiles } # build pull request if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then run_pull_request fi # run after merging # - make cocos robot to send PR to cocos2d-x for new binding codes # - generate cocos_files.json for template if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then # only one job need to send PR, linux virtual machine has better performance if [ $TRAVIS_OS_NAME == "linux" ] && [ x$GEN_BINDING_AND_COCOSFILE == x"true" ]; then run_after_merge fi fi