#include "App.xaml.h" #include "OpenGLESPage.xaml.h" using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml::Media::Animation; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; using namespace cocos2d; using namespace CocosAppWinRT; App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); Resuming += ref new EventHandler(this, &App::OnResuming); } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// /// Details about the launch request and process. void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) { // if our app is prelaunched do nothing // see https://msdn.microsoft.com/en-us/windows/uwp/launch-resume/handle-app-prelaunch if (e->PrelaunchActivated) { return; } auto rootFrame = dynamic_cast(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed); if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, scheduling the // final launch steps after the restore is complete } // Place the frame in the current Window Window::Current->Content = rootFrame; // Ensure the current window is active } if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES); } // Ensure the current window is active Window::Current->Activate(); } /// /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) { (void)sender; // Unused parameter (void)e; // Unused parameter if (mPage) { mPage->SetVisibility(false); } } /// /// Invoked when application execution is being resumed. /// /// The source of the resume request. /// Details about the resume request. void App::OnResuming(Object ^sender, Object ^args) { (void)sender; // Unused parameter (void)args; // Unused parameter if (mPage) { mPage->SetVisibility(true); } } /// /// Invoked when Navigation to a certain page fails /// /// The Frame which failed navigation /// Details about the navigation failure void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e) { throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name); }