/******************************************************************************
 * Spine Runtimes Software License
 * Version 2.1
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software (typically granted by licensing Spine), you
 * may not (a) modify, translate, adapt or otherwise create derivative works,
 * improvements of the Software or develop new applications using the Software
 * or (b) remove, delete, alter or obscure any trademarks or any copyright,
 * trademark, patent or other intellectual property or proprietary rights
 * notices on or in the Software, including any copy thereof. Redistributions
 * in binary or source form must include this license and terms.
 * 
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SPINE_H_
#define SPINE_SPINE_H_

#include <spine/Animation.h>
#include <spine/AnimationState.h>
#include <spine/AnimationStateData.h>
#include <spine/Atlas.h>
#include <spine/AtlasAttachmentLoader.h>
#include <spine/Attachment.h>
#include <spine/AttachmentLoader.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/RegionAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/SkinnedMeshAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonBounds.h>
#include <spine/SkeletonData.h>
#include <spine/SkeletonJson.h>
#include <spine/Skin.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/Event.h>
#include <spine/EventData.h>

#endif /* SPINE_SPINE_H_ */