// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifndef B2_COMMON_H #define B2_COMMON_H #include "b2_settings.h" #include #include #include #if !defined(NDEBUG) #define b2DEBUG #endif #define B2_NOT_USED(x) ((void)(x)) #define b2Assert(A) assert(A) #define b2_maxFloat FLT_MAX #define b2_epsilon FLT_EPSILON #define b2_pi 3.14159265359f typedef float float32; #ifdef WIN32 typedef __int64 int64; typedef unsigned __int64 uint64; #else // !WIN32 typedef long long int64; typedef unsigned long long uint64; #endif #if !defined(b2Inline) #if defined(__GNUC__) #define b2Inline __attribute__((always_inline)) #else #define b2Inline inline #endif // defined(__GNUC__) #endif // !defined(b2Inline) #define b2_invalidParticleIndex (-1) #define b2_maxParticleIndex 0x7FFFFFFF /// The default distance between particles, multiplied by the particle diameter. #define b2_particleStride 0.75f /// The minimum particle weight that produces pressure. #define b2_minParticleWeight 1.0f /// The upper limit for particle pressure. #define b2_maxParticlePressure 0.25f /// The upper limit for force between particles. #define b2_maxParticleForce 0.5f /// The maximum distance between particles in a triad, multiplied by the /// particle diameter. #define b2_maxTriadDistance 2 #define b2_maxTriadDistanceSquared (b2_maxTriadDistance * b2_maxTriadDistance) /// The initial size of particle data buffers. #define b2_minParticleSystemBufferCapacity 256 /// The time into the future that collisions against barrier particles will be detected. #define b2_barrierCollisionTime 2.5f /********** LIQUID_END ************/ #define ENABLE_DAMPING #define ENABLE_GRAVITY_SCALE #define ENABLE_LIMIT_VELOCITY #define ENABLE_SLEEPING #define ENABLE_USER_DATA #define ENABLE_LIQUID #define ENABLE_TANGENT_SPEED #define ENABLE_FRICTION #define ENABLE_RESTITUTION #ifdef ENABLE_SLEEPING #define SET_AWAKE_OR_NONE(PTR) PTR->SetAwake(true); #else #define SET_AWAKE_OR_NONE(PTR) #endif // ENABLE_SLEEPING /// @file /// Global tuning constants based on meters-kilograms-seconds (MKS) units. /// // Collision /// The maximum number of contact points between two convex shapes. Do /// not change this value. #define b2_maxManifoldPoints 2 /// This is used to fatten AABBs in the dynamic tree. This allows proxies /// to move by a small amount without triggering a tree adjustment. /// This is in meters. #define b2_aabbExtension (0.1f * b2_lengthUnitsPerMeter) /// This is used to fatten AABBs in the dynamic tree. This is used to predict /// the future position based on the current displacement. /// This is a dimensionless multiplier. #define b2_aabbMultiplier 4.0f /// A small length used as a collision and constraint tolerance. Usually it is /// chosen to be numerically significant, but visually insignificant. In meters. #define b2_linearSlop (0.005f * b2_lengthUnitsPerMeter) /// A small angle used as a collision and constraint tolerance. Usually it is /// chosen to be numerically significant, but visually insignificant. #define b2_angularSlop (2.0f / 180.0f * b2_pi) /// The radius of the polygon/edge shape skin. This should not be modified. Making /// this smaller means polygons will have an insufficient buffer for continuous collision. /// Making it larger may create artifacts for vertex collision. #define b2_polygonRadius (2.0f * b2_linearSlop) /// Maximum number of sub-steps per contact in continuous physics simulation. #define b2_maxSubSteps 8 // Dynamics /// Maximum number of contacts to be handled to solve a TOI impact. #define b2_maxTOIContacts 32 /// The maximum linear position correction used when solving constraints. This helps to /// prevent overshoot. Meters. #define b2_maxLinearCorrection (0.2f * b2_lengthUnitsPerMeter) /// The maximum angular position correction used when solving constraints. This helps to /// prevent overshoot. #define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi) /// The maximum linear translation of a body per step. This limit is very large and is used /// to prevent numerical problems. You shouldn't need to adjust this. Meters. #define b2_maxTranslation (2.0f * b2_lengthUnitsPerMeter) #define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation) /// The maximum angular velocity of a body. This limit is very large and is used /// to prevent numerical problems. You shouldn't need to adjust this. #define b2_maxRotation (0.5f * b2_pi) #define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation) /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so /// that overlap is removed in one time step. However using values close to 1 often lead /// to overshoot. #define b2_baumgarte 0.2f #define b2_toiBaumgarte 0.75f // Sleep /// The time that a body must be still before it will go to sleep. #define b2_timeToSleep 0.5f /// A body cannot sleep if its linear velocity is above this tolerance. #define b2_linearSleepTolerance (0.01f * b2_lengthUnitsPerMeter) /// A body cannot sleep if its angular velocity is above this tolerance. #define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi) /// Dump to a file. Only one dump file allowed at a time. void b2OpenDump(const char* fileName); void b2Dump(const char* string, ...); void b2CloseDump(); /// Version numbering scheme. /// See http://en.wikipedia.org/wiki/Software_versioning struct b2Version { int32 major; ///< significant changes int32 minor; ///< incremental changes int32 revision; ///< bug fixes }; /// Current version. extern B2_API b2Version b2_version; #endif