COCOS_ROOT = ../../../../ COCOS2DX_PATH = $(COCOS_ROOT)/cocos2dx INCLUDES = -I.. \ -I../Classes \ -I$(COCOS_ROOT)/CocosDenshion/include \ -I$(COCOS_ROOT)/scripting/lua/lua \ -I$(COCOS_ROOT)/scripting/lua/tolua \ -I$(COCOS_ROOT)/scripting/lua/cocos2dx_support \ -I$(NACL_SDK_ROOT)/include \ SOURCES = main.cpp \ ../Classes/AppDelegate.cpp \ $(COCOS_ROOT)/scripting/lua/cocos2dx_support/CCLuaEngine.cpp \ $(COCOS_ROOT)/scripting/lua/cocos2dx_support/CCLuaStack.cpp \ $(COCOS_ROOT)/scripting/lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \ $(COCOS_ROOT)/scripting/lua/cocos2dx_support/LuaCocos2d.cpp \ $(COCOS_ROOT)/scripting/lua/cocos2dx_support/tolua_fix.c include $(COCOS_ROOT)/cocos2dx/proj.nacl/cocos2dx.mk STATICLIBS += -llua -lnosys APP_NAME = TestLua TARGET = $(BIN_DIR)/$(APP_NAME)_$(NACL_ARCH).nexe NMF = $(BIN_DIR)/$(APP_NAME).nmf all: $(NMF) ####### Build rules $(TARGET): $(OBJECTS) $(LIB_DIR)/libcocos2d.a @mkdir -p $(@D) $(NACL_CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) ####### Compile $(OBJ_DIR)/%.o: %.cpp @mkdir -p $(@D) $(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ $(OBJ_DIR)/%.o: ../%.cpp @mkdir -p $(@D) $(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ $(OBJ_DIR)/%.o: $(COCOS_ROOT)/%.cpp @mkdir -p $(@D) $(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ $(OBJ_DIR)/%.o: $(COCOS_ROOT)/%.c @mkdir -p $(@D) $(NACL_CC) -MMD $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ clean: rm -f $(OBJECTS) $(TARGET) $(DEPS) core $(NMF): $(TARGET) $(NACL_SDK_ROOT)/tools/create_nmf.py -o $@ $(BIN_DIR)/*.nexe --objdump=i686-nacl-objdump -L$(NACL_SDK_ROOT)/toolchain/linux_x86_newlib/x86_64-nacl/lib/ -s $(BIN_DIR) run: all /bin/cp -ar ../Resources/ . $(NACL_SDK_ROOT)/tools/httpd.py --no_dir_check -include $(DEPS) .PHONY: run clean run