/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include typedef struct { spSlot super; float attachmentTime; } _spSlot; spSlot* spSlot_create (spSlotData* data, spSkeleton* skeleton, spBone* bone) { spSlot* self = SUPER(NEW(_spSlot)); CONST_CAST(spSlotData*, self->data) = data; CONST_CAST(spSkeleton*, self->skeleton) = skeleton; CONST_CAST(spBone*, self->bone) = bone; spSlot_setToSetupPose(self); return self; } void spSlot_dispose (spSlot* self) { FREE(self); } void spSlot_setAttachment (spSlot* self, spAttachment* attachment) { CONST_CAST(spAttachment*, self->attachment) = attachment; SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time; } void spSlot_setAttachmentTime (spSlot* self, float time) { SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time - time; } float spSlot_getAttachmentTime (const spSlot* self) { return self->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime; } void spSlot_setToSetupPose (spSlot* self) { spAttachment* attachment = 0; self->r = self->data->r; self->g = self->data->g; self->b = self->data->b; self->a = self->data->a; if (self->data->attachmentName) { /* Find slot index. */ int i; for (i = 0; i < self->skeleton->data->slotCount; ++i) { if (self->data == self->skeleton->data->slots[i]) { attachment = spSkeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName); break; } } } spSlot_setAttachment(self, attachment); }