-------------------------------- -- @module RenderTexture -------------------------------- -- @function [parent=#RenderTexture] setVirtualViewport -- @param self -- @param #point_table point -- @param #rect_table rect -- @param #rect_table rect -------------------------------- -- @function [parent=#RenderTexture] clearStencil -- @param self -- @param #int int -------------------------------- -- @function [parent=#RenderTexture] getClearDepth -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#RenderTexture] getClearStencil -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#RenderTexture] end -- @param self -------------------------------- -- @function [parent=#RenderTexture] setClearStencil -- @param self -- @param #int int -------------------------------- -- @function [parent=#RenderTexture] setSprite -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#RenderTexture] getSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- @function [parent=#RenderTexture] isAutoDraw -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#RenderTexture] setKeepMatrix -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#RenderTexture] setClearFlags -- @param self -- @param #unsigned int int -------------------------------- -- @function [parent=#RenderTexture] begin -- @param self -------------------------------- -- overload function: saveToFile(string, cc.Image::Format) -- -- overload function: saveToFile(string) -- -- @function [parent=#RenderTexture] saveToFile -- @param self -- @param #string str -- @param #cc.Image::Format format -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#RenderTexture] setAutoDraw -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#RenderTexture] setClearColor -- @param self -- @param #color4F_table color4f -------------------------------- -- @function [parent=#RenderTexture] endToLua -- @param self -------------------------------- -- overload function: beginWithClear(float, float, float, float, float) -- -- overload function: beginWithClear(float, float, float, float) -- -- overload function: beginWithClear(float, float, float, float, float, int) -- -- @function [parent=#RenderTexture] beginWithClear -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #float float -- @param #float float -- @param #int int -------------------------------- -- @function [parent=#RenderTexture] clearDepth -- @param self -- @param #float float -------------------------------- -- @function [parent=#RenderTexture] getClearColor -- @param self -- @return color4F_table#color4F_table ret (return value: color4F_table) -------------------------------- -- @function [parent=#RenderTexture] clear -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#RenderTexture] getClearFlags -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @function [parent=#RenderTexture] newImage -- @param self -- @return Image#Image ret (return value: cc.Image) -------------------------------- -- @function [parent=#RenderTexture] setClearDepth -- @param self -- @param #float float -------------------------------- -- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat, unsigned int) -- -- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat) -- -- @function [parent=#RenderTexture] initWithWidthAndHeight -- @param self -- @param #int int -- @param #int int -- @param #cc.Texture2D::PixelFormat pixelformat -- @param #unsigned int int -- @return bool#bool ret (retunr value: bool) -------------------------------- -- overload function: create(int, int, cc.Texture2D::PixelFormat) -- -- overload function: create(int, int, cc.Texture2D::PixelFormat, unsigned int) -- -- overload function: create(int, int) -- -- @function [parent=#RenderTexture] create -- @param self -- @param #int int -- @param #int int -- @param #cc.Texture2D::PixelFormat pixelformat -- @param #unsigned int int -- @return RenderTexture#RenderTexture ret (retunr value: cc.RenderTexture) -------------------------------- -- @function [parent=#RenderTexture] RenderTexture -- @param self return nil