-------------------------------- -- @module Sprite -------------------------------- -- overload function: setSpriteFrame(cc.SpriteFrame) -- -- overload function: setSpriteFrame(string) -- -- @function [parent=#Sprite] setSpriteFrame -- @param self -- @param #string str -------------------------------- -- overload function: setTexture(cc.Texture2D) -- -- overload function: setTexture(string) -- -- @function [parent=#Sprite] setTexture -- @param self -- @param #string str -------------------------------- -- @function [parent=#Sprite] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- @function [parent=#Sprite] setFlippedY -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Sprite] setFlippedX -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Sprite] getBatchNode -- @param self -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @function [parent=#Sprite] getOffsetPosition -- @param self -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- @function [parent=#Sprite] removeAllChildrenWithCleanup -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Sprite] updateTransform -- @param self -------------------------------- -- overload function: setTextureRect(rect_table, bool, size_table) -- -- overload function: setTextureRect(rect_table) -- -- @function [parent=#Sprite] setTextureRect -- @param self -- @param #rect_table rect -- @param #bool bool -- @param #size_table size -------------------------------- -- @function [parent=#Sprite] isFrameDisplayed -- @param self -- @param #cc.SpriteFrame spriteframe -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Sprite] getAtlasIndex -- @param self -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#Sprite] setBatchNode -- @param self -- @param #cc.SpriteBatchNode spritebatchnode -------------------------------- -- @function [parent=#Sprite] setDisplayFrameWithAnimationName -- @param self -- @param #string str -- @param #long long -------------------------------- -- @function [parent=#Sprite] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureatlas -------------------------------- -- @function [parent=#Sprite] getSpriteFrame -- @param self -- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame) -------------------------------- -- @function [parent=#Sprite] isDirty -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Sprite] setAtlasIndex -- @param self -- @param #long long -------------------------------- -- @function [parent=#Sprite] setDirty -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Sprite] isTextureRectRotated -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Sprite] getTextureRect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#Sprite] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- @function [parent=#Sprite] isFlippedX -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Sprite] isFlippedY -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Sprite] setVertexRect -- @param self -- @param #rect_table rect -------------------------------- -- overload function: create(string) -- -- overload function: create() -- -- overload function: create(string, rect_table) -- -- @function [parent=#Sprite] create -- @param self -- @param #string str -- @param #rect_table rect -- @return Sprite#Sprite ret (retunr value: cc.Sprite) -------------------------------- -- overload function: createWithTexture(cc.Texture2D, rect_table, bool) -- -- overload function: createWithTexture(cc.Texture2D) -- -- @function [parent=#Sprite] createWithTexture -- @param self -- @param #cc.Texture2D texture2d -- @param #rect_table rect -- @param #bool bool -- @return Sprite#Sprite ret (retunr value: cc.Sprite) -------------------------------- -- @function [parent=#Sprite] createWithSpriteFrameName -- @param self -- @param #string str -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- @function [parent=#Sprite] createWithSpriteFrame -- @param self -- @param #cc.SpriteFrame spriteframe -- @return Sprite#Sprite ret (return value: cc.Sprite) return nil