#ifndef _TESTS_H_ #define _TESTS_H_ #include "ActionsTest/ActionsTest.h" #include "TransitionsTest/TransitionsTest.h" #include "ProgressActionsTest/ProgressActionsTest.h" #include "EffectsTest/EffectsTest.h" #include "ClickAndMoveTest/ClickAndMoveTest.h" #include "RotateWorldTest/RotateWorldTest.h" #include "ParticleTest/ParticleTest.h" #include "EaseActionsTest/EaseActionsTest.h" #include "MotionStreakTest/MotionStreakTest.h" #include "DrawPrimitivesTest/DrawPrimitivesTest.h" #include "CocosNodeTest/CocosNodeTest.h" #include "TouchesTest/TouchesTest.h" #include "MenuTest/MenuTest.h" #include "ActionManagerTest/ActionManagerTest.h" #include "LayerTest/LayerTest.h" #include "SceneTest/SceneTest.h" #include "ParallaxTest/ParallaxTest.h" #include "TileMapTest/TileMapTest.h" #include "cocos2dChipmunkDemo.h" #include "IntervalTest/IntervalTest.h" #include "AtlasTest/AtlasTest.h" enum { TEST_ACTIONS = 0, TEST_TRANSITIONS, TEST_PROGRESS_ACTIONS, TEST_EFFECTS, TEST_CLICK_AND_MOVE, TEST_ROTATE_WORLD, TEST_PARTICLE, TEST_EASE_ACTIONS, TEST_MOTION_STREAK, TEST_DRAW_PRIMITIVES, TEST_COCOSNODE, TEST_TOUCHES, TEST_MENU, TEST_ACTION_MANAGER, TEST_LAYER, TEST_SCENE, TEST_PARALLAX, TEST_TILE_MAP, TEST_INTERVAL, TESTS_CHIPMUNK, TEST_ATLAS, TESTS_COUNT, }; const std::string g_aTestNames[TESTS_COUNT] = { "ActionsTest", "TransitionsTest", "ProgressActionsTest", "EffectsTest", "ClickAndMoveTest", "RotateWorldTest", "ParticleTest", "EaseActionsTest", "MotionStreakTest", "DrawPrimitivesTest", "CocosNodeTest", "TouchesTest", "MenuTest", "ActionManagerTest", "LayerTest", "SceneTest", "ParallaxTest", "TileMapTest", "IntervalTest", "ChipmunkTest", "AtlasTest", }; #endif