/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __MISC_NODE_CCPROGRESS_TIMER_H__ #define __MISC_NODE_CCPROGRESS_TIMER_H__ #include "CCSprite.h" namespace cocos2d { /** Types of progress @since v0.99.1 */ typedef enum { /// Radial Counter-Clockwise kCCProgressTimerTypeRadialCCW, /// Radial ClockWise kCCProgressTimerTypeRadialCW, /// Horizontal Left-Right kCCProgressTimerTypeHorizontalBarLR, /// Horizontal Right-Left kCCProgressTimerTypeHorizontalBarRL, /// Vertical Bottom-top kCCProgressTimerTypeVerticalBarBT, /// Vertical Top-Bottom kCCProgressTimerTypeVerticalBarTB, } CCProgressTimerType; /** @brief CCProgresstimer is a subclass of CCNode. It renders the inner sprite according to the percentage. The progress can be Radial, Horizontal or vertical. @since v0.99.1 */ class CCX_DLL CCProgressTimer : public CCNode { public: ~CCProgressTimer(void); /** Change the percentage to change progress. */ inline CCProgressTimerType getType(void) { return m_eType; } /** Percentages are from 0 to 100 */ inline float getPercentage(void) {return m_fPercentage; } /** The image to show the progress percentage, retain */ inline CCSprite* getSprite(void) { return m_pSprite; } bool initWithFile(const char *pszFileName); bool initWithTexture(CCTexture2D *pTexture); void setPercentage(float fPercentage); void setSprite(CCSprite *pSprite); void setType(CCProgressTimerType type); virtual void draw(void); public: static CCProgressTimer* progressWithFile(const char *pszFileName); static CCProgressTimer* progressWithTexture(CCTexture2D *pTexture); protected: CGPoint vertexFromTexCoord(CGPoint texCoord); void updateProgress(void); void updateBar(void); void updateRadial(void); void updateColor(void); CGPoint boundaryTexCoord(char index); protected: CCProgressTimerType m_eType; float m_fPercentage; CCSprite *m_pSprite; int m_nVertexDataCount; ccV2F_C4F_T2F *m_pVertexData; }; } #endif //__MISC_NODE_CCPROGRESS_TIMER_H__