-------------------------------- -- @module PhysicsJointLimit -- @extend PhysicsJoint -------------------------------- -- @function [parent=#PhysicsJointLimit] setAnchr2 -- @param self -- @param #cc.Vec2 vec2 -------------------------------- -- @function [parent=#PhysicsJointLimit] setAnchr1 -- @param self -- @param #cc.Vec2 vec2 -------------------------------- -- @function [parent=#PhysicsJointLimit] setMax -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsJointLimit] getAnchr2 -- @param self -- @return Vec2#Vec2 ret (return value: cc.Vec2) -------------------------------- -- @function [parent=#PhysicsJointLimit] getAnchr1 -- @param self -- @return Vec2#Vec2 ret (return value: cc.Vec2) -------------------------------- -- @function [parent=#PhysicsJointLimit] getMin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointLimit] getMax -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointLimit] setMin -- @param self -- @param #float float -------------------------------- -- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, cc.Vec2, cc.Vec2, float, float) -- -- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, cc.Vec2, cc.Vec2) -- -- @function [parent=#PhysicsJointLimit] construct -- @param self -- @param #cc.PhysicsBody physicsbody -- @param #cc.PhysicsBody physicsbody -- @param #cc.Vec2 vec2 -- @param #cc.Vec2 vec2 -- @param #float float -- @param #float float -- @return PhysicsJointLimit#PhysicsJointLimit ret (retunr value: cc.PhysicsJointLimit) return nil