-------------------------------- -- @module RotateBy -- @extend ActionInterval -------------------------------- -- overload function: create(float, float, float) -- -- overload function: create(float, float) -- -- overload function: create(float, cc.Vec3) -- -- @function [parent=#RotateBy] create -- @param self -- @param #float float -- @param #float float -- @param #float float -- @return RotateBy#RotateBy ret (retunr value: cc.RotateBy) -------------------------------- -- @function [parent=#RotateBy] startWithTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#RotateBy] clone -- @param self -- @return RotateBy#RotateBy ret (return value: cc.RotateBy) -------------------------------- -- @function [parent=#RotateBy] reverse -- @param self -- @return RotateBy#RotateBy ret (return value: cc.RotateBy) -------------------------------- -- @function [parent=#RotateBy] update -- @param self -- @param #float float return nil