#include "TransitionDemoScene.h" USING_NS_AX; TransitionDemoScene::~TransitionDemoScene() { AX_SAFE_RELEASE(_g1); AX_SAFE_RELEASE(_g2); AX_SAFE_RELEASE(_g3); AX_SAFE_RELEASE(_g4); AX_SAFE_RELEASE(_g5); AX_SAFE_RELEASE(_g6); } void TransitionDemoScene::continueInit() { UIPackage::addPackage("UI/Transition"); _view = UIPackage::createObject("Transition", "Main")->as<GComponent>(); _groot->addChild(_view); _btnGroup = _view->getChild("g0")->as<GGroup>(); _g1 = UIPackage::createObject("Transition", "BOSS")->as<GComponent>(); _g1->retain(); _g2 = UIPackage::createObject("Transition", "BOSS_SKILL")->as<GComponent>(); _g2->retain(); _g3 = UIPackage::createObject("Transition", "TRAP")->as<GComponent>(); _g3->retain(); _g4 = UIPackage::createObject("Transition", "GoodHit")->as<GComponent>(); _g4->retain(); _g5 = UIPackage::createObject("Transition", "PowerUp")->as<GComponent>(); _g5->retain(); _g5->getTransition("t0")->setHook("play_num_now", AX_CALLBACK_0(TransitionDemoScene::playNum, this)); _g6 = UIPackage::createObject("Transition", "PathDemo")->as<GComponent>(); _g6->retain(); _view->getChild("btn0")->addClickListener([this](EventContext*) { __play(_g1); }); _view->getChild("btn1")->addClickListener([this](EventContext*) { __play(_g2); }); _view->getChild("btn2")->addClickListener([this](EventContext*) { __play(_g3); }); _view->getChild("btn3")->addClickListener(AX_CALLBACK_1(TransitionDemoScene::__play4, this)); _view->getChild("btn4")->addClickListener(AX_CALLBACK_1(TransitionDemoScene::__play5, this)); _view->getChild("btn5")->addClickListener([this](EventContext*) { __play(_g6); }); } void TransitionDemoScene::__play(GComponent* target) { _btnGroup->setVisible(false); _groot->addChild(target); Transition* t = target->getTransition("t0"); t->play([this, target]() { _btnGroup->setVisible(true); _groot->removeChild(target); }); } void TransitionDemoScene::__play4(EventContext* context) { _btnGroup->setVisible(false); _g4->setPosition(_groot->getWidth() - _g4->getWidth() - 20, 100); _groot->addChild(_g4); Transition* t = _g4->getTransition("t0"); t->play(3, 0, [this]() { _btnGroup->setVisible(true); _groot->removeChild(_g4); }); } void TransitionDemoScene::__play5(EventContext* context) { _btnGroup->setVisible(false); _g5->setPosition(20, _groot->getHeight() - _g5->getHeight() - 100); _groot->addChild(_g5); Transition* t = _g5->getTransition("t0"); _startValue = 10000; int add = 1000 + rand_0_1() * 2000; _endValue = _startValue + add; _g5->getChild("value")->setText(std::to_string(_startValue)); _g5->getChild("add_value")->setText(std::to_string(add)); t->play([this]() { _btnGroup->setVisible(true); _groot->removeChild(_g5); }); } void TransitionDemoScene::playNum() { GTween::to(_startValue, _endValue, 0.3f)->onUpdate([this](GTweener* tweener) { _g5->getChild("value")->setText(std::to_string((int)floor(tweener->value.x))); }); }