set(_AX_PHYSICS3D_HEADER physics3d/Physics3DConstraint.h physics3d/Physics3DShape.h physics3d/Physics3D.h physics3d/Physics3DWorld.h physics3d/PhysicsMeshRenderer.h physics3d/Physics3DObject.h physics3d/Physics3DComponent.h physics3d/Physics3DDebugDrawer.h ) set(_AX_PHYSICS3D_SRC physics3d/Physics3D.cpp physics3d/Physics3DComponent.cpp physics3d/Physics3DConstraint.cpp physics3d/Physics3DDebugDrawer.cpp physics3d/Physics3DObject.cpp physics3d/Physics3DShape.cpp physics3d/Physics3DWorld.cpp physics3d/PhysicsMeshRenderer.cpp )