set(APP_NAME lua-empty-test) set(SAMPLE_SRC proj.linux/main.cpp Classes/AppDelegate.cpp ) include_directories( Classes ../../../cocos/scripting/lua/bindings ../../../external/lua/lua ../../../external/lua/tolua ) # add the executable add_executable(${APP_NAME} ${SAMPLE_SRC} ) target_link_libraries(${APP_NAME} luabinding cocostudio cocosbuilder extensions audio cocos2d ) set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script ${APP_BIN_DIR}/Resources )