/* http://www.cocosbuilder.com * http://www.cocos2d-iphone.org * * Copyright (c) 2012 Zynga, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // // Controller for the GameScene Object // This object loads the main Scene // var GameScene = function(){}; var sharedGameScene; var gLevelOffsetX = 0; GameScene.prototype.onDidLoadFromCCB = function() { sharedGameScene = this; cc.log("onDidLoadFromCCB 01"); this.score = 0; var level = cc.Reader.load("Level.ccbi"); cc.log("onDidLoadFromCCB 02"); // Center the level on Screen gLevelOffsetX = (gWinSize.width-CD_LEVEL_WIDTH*gScaleFactor)/2; level.setPosition(cc.p(gLevelOffsetX,0)); cc.log("onDidLoadFromCCB 03"); this.rootNode.addChild(level); cc.log("onDidLoadFromCCB 04"); }; GameScene.prototype.setScore = function(score) { this.score = score; this.scoreLabel.setString(""+score); }; GameScene.prototype.getScore = function() { return this.score; }; GameScene.prototype.handleGameOver = function() { var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi"); cc.Director.getInstance().replaceScene(scene); }; GameScene.prototype.handleLevelComplete = function() { var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi"); cc.Director.getInstance().replaceScene(scene); };