#include "extensions/cocos-ext.h" #include "../ExtensionsTest.h" #include "SceneEditorTest.h" #include "cocostudio/CocoStudio.h" #include "gui/CocosGUI.h" using namespace cocos2d; using namespace cocostudio; using namespace gui; SceneEditorTestLayer::~SceneEditorTestLayer() { ArmatureDataManager::getInstance()->destoryInstance(); SceneReader::getInstance()->purgeSceneReader(); ActionManagerEx::shareManager()->purgeActionManager(); UIHelper::instance()->purgeUIHelper(); } SceneEditorTestLayer::SceneEditorTestLayer() { _curNode = NULL; } Scene* SceneEditorTestLayer::scene() { Scene * scene = NULL; do { // 'scene' is an autorelease object scene = Scene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object SceneEditorTestLayer *layer = SceneEditorTestLayer::create(); CC_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); // return the scene return scene; } // on "init" you need to initialize your instance bool SceneEditorTestLayer::init() { bool bRet = false; do { CC_BREAK_IF(! LayerColor::initWithColor(Color4B(0,0,0,255))); Node *root = createGameScene(); CC_BREAK_IF(!root); this->addChild(root, 0, 1); bRet = true; } while (0); return bRet; } cocos2d::Node* SceneEditorTestLayer::createGameScene() { Node *pNode = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/FishJoy2.json"); if (pNode == NULL) { return NULL; } _curNode = pNode; MenuItemFont *itemBack = MenuItemFont::create("Back", CC_CALLBACK_1(SceneEditorTestLayer::toExtensionsMainLayer, this)); itemBack->setColor(Color3B(255, 255, 255)); itemBack->setPosition(Point(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25)); Menu *menuBack = Menu::create(itemBack, NULL); menuBack->setPosition(Point(0.0f, 0.0f)); menuBack->setZOrder(4); pNode->addChild(menuBack); //ui action ActionManagerEx::shareManager()->playActionByName("startMenu_1.json","Animation1"); return pNode; } void SceneEditorTestLayer::toExtensionsMainLayer(cocos2d::Object *sender) { ComAudio *pBackMusic = (ComAudio*)(_curNode->getComponent("CCBackgroundAudio")); pBackMusic->stopBackgroundMusic(); ExtensionsTestScene *pScene = new ExtensionsTestScene(); pScene->runThisTest(); pScene->release(); } void runSceneEditorTestLayer() { Scene *pScene = SceneEditorTestLayer::scene(); Director::getInstance()->replaceScene(pScene); }