#ifndef _MENU_TEST_H_ #define _MENU_TEST_H_ ////----#include "cocos2d.h" #include "../testBasic.h" class MenuLayerMainMenu : public Layer { protected: MenuItem* _disabledItem; EventListenerTouchOneByOne* _touchListener; public: MenuLayerMainMenu(void); ~MenuLayerMainMenu(); public: bool onTouchBegan(Touch *touch, Event * event); void onTouchEnded(Touch *touch, Event * event); void onTouchCancelled(Touch *touch, Event * event); void onTouchMoved(Touch *touch, Event * event); void allowTouches(float dt); void menuCallback(Object* sender); void menuCallbackConfig(Object* sender); void menuCallbackDisabled(Object* sender); void menuCallback2(Object* sender); void menuCallbackPriorityTest(Object* sender); void menuCallbackBugsTest(Object *pSender); void onQuit(Object* sender); void menuMovingCallback(Object *pSender); //CREATE_NODE(MenuLayer1); }; class MenuLayer2 : public Layer { protected: Point _centeredMenu; bool _alignedH; void alignMenusH(); void alignMenusV(); public: MenuLayer2(void); ~MenuLayer2(); public: void menuCallback(Object* sender); void menuCallbackOpacity(Object* sender); void menuCallbackAlign(Object* sender); //CREATE_NODE(MenuLayer2); }; class MenuLayer3 : public Layer { protected: MenuItem* _disabledItem; public: MenuLayer3(void); ~MenuLayer3(); //CREATE_NODE(MenuLayer3); }; class MenuLayer4 : public Layer { public: MenuLayer4(void); ~MenuLayer4(); public: void menuCallback(Object* sender); void backCallback(Object* sender); //CREATE_NODE(MenuLayer4); }; class MenuLayerPriorityTest : public Layer { public: MenuLayerPriorityTest(); ~MenuLayerPriorityTest(); void menuCallback(Object* sender); private: Menu* _menu1; Menu* _menu2; bool _priority; }; class BugsTest : public Layer { public: BugsTest(); void issue1410MenuCallback(Object *pSender); void issue1410v2MenuCallback(Object *pSender); void backMenuCallback(Object *pSender); }; class RemoveMenuItemWhenMove : public Layer { public: RemoveMenuItemWhenMove(); ~RemoveMenuItemWhenMove(); bool onTouchBegan(Touch *touch, Event *event); void onTouchMoved(Touch *touch, Event *event); void goBack(Object *pSender); private: MenuItemFont *item; EventListenerTouchOneByOne* _touchListener; }; class MenuTestScene : public TestScene { public: virtual void runThisTest(); }; #endif