# print cmake debug info set(CMAKE_DEBUG_TARGET_PROPERTIES # INCLUDE_DIRECTORIES # COMPILE_DEFINITIONS # COMPILE_OPTIONS # AUTOUIC_OPTIONS # POSITION_INDEPENDENT_CODE ) # some useful variables for every one cocos project set(ENGINE_BINARY_PATH ${PROJECT_BINARY_DIR}/engine) if(CMAKE_TOOLCHAIN_FILE) message(STATUS "using toolchain file:" ${CMAKE_TOOLCHAIN_FILE}) endif() find_program(PYTHON_COMMAND NAMES python3 python2 python) find_program(COCOS_COMMAND NAME adxe PATHS ${ADXE_ROOT_PATH}/tools/cocos2d-console/bin $ENV{ADXE_CONSOLE_ROOT}) message(STATUS "PROJECT_NAME:" ${PROJECT_NAME}) message(STATUS "PROJECT_SOURCE_DIR:" ${PROJECT_SOURCE_DIR}) message(STATUS "ADXE_ROOT_PATH:" ${ADXE_ROOT_PATH}) message(STATUS "CMAKE_MODULE_PATH:" ${CMAKE_MODULE_PATH}) # delete binary dir if you hope a full clean re-build message(STATUS "PROJECT_BINARY_DIR:" ${PROJECT_BINARY_DIR}) message(STATUS "ENGINE_BINARY_PATH:" ${ENGINE_BINARY_PATH}) message(STATUS "PYTHON_PATH:" ${PYTHON_COMMAND}) message(STATUS "COCOS_COMMAND_PATH:" ${COCOS_COMMAND}) message(STATUS "HOST_SYSTEM:" ${CMAKE_HOST_SYSTEM_NAME}) # the default behavior of build module option(BUILD_LUA_LIBS "Build lua libraries" OFF) # hold the extensions list to auto link to app set(CC_EXTENSION_LIBS "" CACHE INTERNAL "extensions for auto link to target application") # include helper functions include(CocosBuildHelpers) # set common compiler options # add target compile define function # add target compile options function include(CocosConfigDefine) # config libraries dependence include(CocosConfigDepend) if(COCOS_COMMAND) get_filename_component(cocos2dx_console_dir ${COCOS_COMMAND} DIRECTORY) set(COCOS2DX_LUAJIT_ROOT ${cocos2dx_console_dir}/../plugins/plugin_luacompile/bin) message(STATUS "COCOS2DX_LUAJIT_ROOT:" ${COCOS2DX_LUAJIT_ROOT}) if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Windows") find_program(LUAJIT32_COMMAND NAMES luajit-win32 PATHS ${COCOS2DX_LUAJIT_ROOT}/32bit NO_SYSTEM_ENVIRONMENT_PATH) find_program(LUAJIT64_COMMAND NAMES luajit-win32 PATHS ${COCOS2DX_LUAJIT_ROOT}/64bit NO_SYSTEM_ENVIRONMENT_PATH) elseif("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Linux") find_program(LUAJIT32_COMMAND NAMES luajit-linux PATHS ${COCOS2DX_LUAJIT_ROOT}/32bit NO_SYSTEM_ENVIRONMENT_PATH) find_program(LUAJIT64_COMMAND NAMES luajit-linux PATHS ${COCOS2DX_LUAJIT_ROOT}/64bit NO_SYSTEM_ENVIRONMENT_PATH) endif() endif() if(WINDOWS OR LINUX) message(STATUS "LUAJIT32_COMMAND:" ${LUAJIT32_COMMAND}) message(STATUS "LUAJIT64_COMMAND:" ${LUAJIT64_COMMAND}) endif()