-------------------------------- -- @module Ripple3D -- @extend Grid3DAction -- @parent_module cc -------------------------------- -- -- @function [parent=#Ripple3D] setAmplitudeRate -- @param self -- @param #float fAmplitudeRate -------------------------------- -- -- @function [parent=#Ripple3D] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Ripple3D] setAmplitude -- @param self -- @param #float fAmplitude -------------------------------- -- -- @function [parent=#Ripple3D] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- set center position -- @function [parent=#Ripple3D] setPosition -- @param self -- @param #vec2_table position -------------------------------- -- get center position -- @function [parent=#Ripple3D] getPosition -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- creates the action with radius, number of waves, amplitude, a grid size and duration -- @function [parent=#Ripple3D] create -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #vec2_table position -- @param #float radius -- @param #unsigned int waves -- @param #float amplitude -- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D) -------------------------------- -- -- @function [parent=#Ripple3D] clone -- @param self -- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D) -------------------------------- -- -- @function [parent=#Ripple3D] update -- @param self -- @param #float time return nil