/* Created by guanghui on 4/8/14. */ attribute vec4 a_position; attribute vec4 a_color; attribute vec2 a_texCoord; varying vec2 v_texCoord; varying vec4 v_fragmentColor; void main() { gl_Position = CC_MVPMatrix * a_position; v_fragmentColor = a_color; v_texCoord = a_texCoord; }