/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * cocos2d-x: http://www.cocos2d-x.org * * Copyright (c) 2012 Pierre-David BĂ©langer * Copyright (c) 2012 cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef __MISCNODE_CCCLIPPING_NODE_H__ #define __MISCNODE_CCCLIPPING_NODE_H__ #include "CCNode.h" #include "CCGL.h" NS_CC_BEGIN /** ClippingNode is a subclass of Node. It draws its content (childs) clipped using a stencil. The stencil is an other Node that will not be drawn. The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold). */ class CC_DLL ClippingNode : public Node { public: /** Creates and initializes a clipping node without a stencil. */ static ClippingNode* create(); /** Creates and initializes a clipping node with an other node as its stencil. The stencil node will be retained. */ static ClippingNode* create(Node *pStencil); /** * @js NA * @lua NA */ virtual ~ClippingNode(); /** Initializes a clipping node without a stencil. */ virtual bool init(); /** Initializes a clipping node with an other node as its stencil. The stencil node will be retained, and its parent will be set to this clipping node. */ virtual bool init(Node *pStencil); /** The Node to use as a stencil to do the clipping. The stencil node will be retained. This default to nil. */ Node* getStencil() const; void setStencil(Node *pStencil); /** The alpha threshold. The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold. Should be a float between 0 and 1. This default to 1 (so alpha test is disabled). */ GLfloat getAlphaThreshold() const; void setAlphaThreshold(GLfloat fAlphaThreshold); /** Inverted. If this is set to true, the stencil is inverted, so the content is drawn where the stencil is NOT drawn. This default to false. */ bool isInverted() const; void setInverted(bool bInverted); // Overrides /** * @js NA * @lua NA */ virtual void onEnter() override; /** * @js NA * @lua NA */ virtual void onEnterTransitionDidFinish() override; /** * @js NA * @lua NA */ virtual void onExitTransitionDidStart() override; /** * @js NA * @lua NA */ virtual void onExit() override; virtual void visit() override; private: /**draw fullscreen quad to clear stencil bits */ void drawFullScreenQuadClearStencil(); protected: ClippingNode(); protected: Node* _stencil; GLfloat _alphaThreshold; bool _inverted; }; NS_CC_END #endif // __MISCNODE_CCCLIPPING_NODE_H__