#ifndef _CCB_CCSPRITELOADER_H_ #define _CCB_CCSPRITELOADER_H_ #include "CCNodeLoader.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; class SpriteLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~SpriteLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(Sprite); virtual void onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader); virtual void onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader); virtual void onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pCCBBlendFunc, CCBReader * ccbReader); virtual void onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pSpriteFrame, CCBReader * ccbReader); virtual void onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader); }; NS_CC_EXT_END #endif