#include "HelloWorldScene.h" #include "SimpleAudioEngine.h" using namespace cocos2d; using namespace CocosDenshion; Scene* HelloWorld::scene() { // 'scene' is an autorelease object Scene *scene = Scene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object MenuItemImage *pCloseItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::menuCloseCallback) ); pCloseItem->setPosition( ccp(Director::sharedDirector()->getWinSize().width - 20, 20) ); // create menu, it's an autorelease object Menu* pMenu = Menu::create(pCloseItem, NULL); pMenu->setPosition( PointZero ); this->addChild(pMenu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label LabelTTF* pLabel = LabelTTF::create("Hello World", "Thonburi", 34); // ask director the window size Size size = Director::sharedDirector()->getWinSize(); // position the label on the center of the screen pLabel->setPosition( ccp(size.width / 2, size.height - 20) ); // add the label as a child to this layer this->addChild(pLabel, 1); // add "HelloWorld" splash screen" Sprite* pSprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen pSprite->setPosition( ccp(size.width/2, size.height/2) ); // add the sprite as a child to this layer this->addChild(pSprite, 0); return true; } void HelloWorld::menuCloseCallback(Object* pSender) { Director::sharedDirector()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }