#/**************************************************************************** # Copyright (c) 2015 Chukong Technologies Inc. # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ set(APP_NAME cpp_empty_test) if(ANDROID) set(PLATFORM_SRC proj.android/jni/main.cpp) set(RES_PREFIX "/Resources") elseif(WINDOWS) set(PLATFORM_SRC proj.win32/main.cpp) set(RES_PREFIX "") elseif(IOS) set(PLATFORM_SRC proj.ios/main.m proj.ios/AppController.mm proj.ios/RootViewController.mm ) elseif(MACOSX OR APPLE) set(PLATFORM_SRC proj.mac/main.cpp) file(GLOB_RECURSE RES_FILES Resources/*) cocos_mark_resources(FILES ${RES_FILES} BASEDIR Resources) list(APPEND PLATFORM_SRC ${RES_FILES}) elseif(LINUX) set(PLATFORM_SRC proj.linux/main.cpp) set(RES_PREFIX "/Resources") else() message( FATAL_ERROR "Unsupported platform, CMake will exit" ) endif() include_directories(Classes) set(SAMPLE_SRC ${PLATFORM_SRC} Classes/AppDelegate.cpp Classes/HelloWorldScene.cpp ) if(ANDROID) add_library(${APP_NAME} SHARED ${SAMPLE_SRC}) IF(CMAKE_BUILD_TYPE MATCHES RELEASE) ADD_CUSTOM_COMMAND(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_STRIP} lib${APP_NAME}.so) ENDIF() else() # add the executable add_executable(${APP_NAME} ${SAMPLE_SRC}) endif() target_link_libraries(${APP_NAME} cocos2d) if(MSVC) #get our resources add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR}) #get our dlls add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../external/win32-specific/gles/prebuilt/glew32.dll ${CMAKE_CURRENT_BINARY_DIR}) add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../external/win32-specific/zlib/prebuilt/zlib1.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug) #Visual Studio Defaults to wrong type set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS") set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") elseif(MACOSX OR APPLE) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE 1 RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" ) else() set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources $${RES_PREFIX} ) endif()