/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __PLATFORM_UPHONE_CCFILE_UTILS_H__ #define __PLATFORM_UPHONE_CCFILE_UTILS_H__ #include #include #include "ccxCommon.h" #include "NSMutableDictionary.h" #include "FileUtils.h" namespace cocos2d { //! @brief Helper class to handle file operations class CCX_DLL CCFileUtils : public FileUtils { public: /** @brief Generate the absolute path of the file. @param pszRelativePath The relative path of the file. @return The absolute path of the file. @warning We only add the ResourcePath before the relative path of the file. If you have not set the ResourcePath,the function add "/NEWPLUS/TDA_DATA/UserData/" as default. You can set ResourcePath by function void setResourcePath(const char *pszResourcePath); */ static const char* fullPathFromRelativePath(const char *pszRelativePath); /// @cond static const char* fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile); static const char* getDiffResolutionPath(const char *pszPath); /// @endcond /** @brief Generate a NSDictionary pointer by file @param pFileName The file name of *.plist file @return The NSDictionary pointer generated from the file */ static NSDictionary *dictionaryWithContentsOfFile(const char *pFileName); /** @brief Set the ResourcePath and(or) the zip file name @param pszResPath The absolute resource path @param pszZipFileName The relative path of the .zip file */ static void setResource(const char* pszResPath, const char* pszZipFileName); /** @brief Whether the resource is exist or not.The function find the resource in hardware,if not find,it will find in resource map. @param pszResName The name of resource @return The return value is true if exist,otherwise return false. */ static bool isResourceExist(const char* pszResName); /** loads a file into memory. the caller should release the allocated buffer. @returns the size of the allocated buffer @since v0.99.5 */ static int ccLoadFileIntoMemory(const char *filename, unsigned char **out); /** @brief Get resource file data @param[in] pszFileName The resource file name which contain the path @param[in] pszMode The read mode of the file @param[out] pSize If get the file data succeed the it will be the data size,or it will be 0 @return if success,the pointer of data will be returned,or NULL is returned @warning If you get the file data succeed,you must delete it after used. */ static unsigned char* getFileData(const char* pszFileName, const char* pszMode, unsigned long * pSize); }; }//namespace cocos2d #endif // __PLATFORM_UPHONE_CCFILE_UTILS_H__