/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCX_APPLICATION_WIN32_H__ #define __CCX_APPLICATION_WIN32_H__ #include #include "CGGeometry.h" #include "CCDirector.h" namespace cocos2d { class CCX_DLL CCXApplication { public: CCXApplication(); virtual ~CCXApplication(); /** @brief Implement Window create, CCDirector and CCScene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. */ virtual bool applicationDidFinishLaunching() = 0; /** @brief The function be called when the application enter background @param the pointer of the application */ virtual void applicationDidEnterBackground() {} /** @brief The function be called when the application enter foreground @param the pointer of the application */ virtual void applicationWillEnterForeground() {} /** @brief rotate main window by device orientation. @param nOritation device orientation enum value. @see ccDeviceOrientation */ ccDeviceOrientation setDeviceOrientation(ccDeviceOrientation eOritation); /** @brief Get status bar rectangle in EGLView window. */ CGRect statusBarFrame(); /** @brief Get current applicaiton instance. @return Current application instance pointer. */ static CCXApplication * sharedApplication(); virtual int Run(); void setAnimationInterval(double interval); protected: HINSTANCE m_hInstance; HACCEL m_hAccelTable; LARGE_INTEGER m_nAnimationInterval; }; } // end of namespace cocos2d #endif // end of __CCX_APPLICATION_WIN32_H__